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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·-10%$16.19
Dec 26, 2017 · 104mo ago

Holiday Special

AI summary2h

A holiday update focusing on AI improvements, a complete rework of infantry suit mods, vehicle balance adjustments, and numerous bug fixes.

Images © Angels Fall First via Steam

Buffs20

  • Infantry Suit Mods
    • Standardized suit mod slots to 6 across all suit types for greater customization.variable6
    • Servo Mod:Servo mods now provide a flat speed increase at the cost of armor.+0.2m/s m/s
    • Ammo Mod:Ammo mods increase capacity but slightly reduce explosion resistance.+30% %
    • Shock Mod:Shock mods provide explosion resistance at the cost of movement speed.20% %
    • Regeneration Mod:Regeneration mods now improve recovery rate and delay but reduce armor.+10/s HP/s
    • Insulation Mod:Insulation mods reduce the chance of being affected by status effects.-20% %
  • AI
    • AI now chooses loadouts based on the map and situation rather than purely at random.randomsituational
    • Raised the heat management threshold for turret AI to allow for better burst fire control.Higher
    • L9R:AI can now better manage the L9R charge for maximum sniping damage.suboptimaloptimized
    • AI will no longer attempt to deploy medkits or ammopacks when nearby threat levels are high.aggressivecautious
  • Vehicles
    • Shields:Vehicle shields are now free and equipped by default, replacing flares and orbit-drones.paidfree points
    • Point-Defense Beam:Doubled the fire rate of point-defense beams and removed angle restrictions.1x2x
    • Medium Plasma/Vulcan:Significantly increased projectile speed and fire rates for medium plasma and vulcan weapons.standardboosted
    • AFX Missiles:Reduced reload time for capital-ship-grade AFX missiles.6s4s s
  • Weapons
    • Increased damage falloff distance to 300m to align with stated weapon ranges.200m300m m
    • Incendiary Grenades:Incendiary grenades now deal more damage-over-time to non-static targets.standardincreased
    • P6i:Increased P6i magazine size to match its burst fire pattern.3436
    • SAR:Increased SAR magazine size to match its burst fire pattern.6566
    • LSP:Changed LSP alternative fire to a 4-round charge-shotgun mode with higher anti-vehicle damage.standard4-round charge
  • GeneralImplemented a new standardized UPNP system for more reliable auto-port-forwarding.unreliablestandardized

Nerfs6

  • AIReduced the effectiveness of AI using Aim Down Sights (ADS) for lower difficulty levels.standardnerfed
  • VehiclesCountermeasures:Popping countermeasures no longer breaks all enemy lock attempts, reducing frustration.breaks allno break
  • Weapons
    • Underbarrel Flamer:Slightly reduced the contact damage of underbarrel flamers.standardreduced
    • Knife:Nerfed the knife; it now requires a backstab to kill medium suits.one-hitrequires backstab
    • Railguns:Removed aim assist from railguns and tightened the lock acquire angle.enabledRemoved
  • GeneralReduced the maximum number of grenades a character can carry from 4 to 3.43

Other changes7

  • Infantry Suit Mods
    • Armour Mod:Removed the specific armor mod; suits now have a default max armor value.modRemoved
    • Re-arranged movement speed multipliers to bring heavy and light suits closer together.0.74-1.44x0.88-1.32x multiplier
    • EM/Vehicle Sensor Mod:Removed EM and vehicle motion sensor mods as they were deemed useless or redundant.availableRemoved
  • AIBots now prioritize destroying turrets more aggressively.standardhigher
  • VehiclesLand Vehicle Boost:Land vehicle boost is now aligned to the world plane to prevent unrealistic flight.rotationworld plane
  • General
    • Added a server option to force players to join the faction with the lower playercount.Added
    • Capture and hack progress now decays back to zero over time if the objective is uncontested.staticdecays to 0

subjects affected (5)

tap to see balance history

How did this patch land?
🔗
official notes
Angels Fall First · Dec 26, 2017

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Patch history

see all 28

  1. Apollo event ends, small patch drops
    Aug 5, 2019 · 84mo
    +41
  2. Apollo duct tape
    Jul 22, 2019 · 84mo
    1
  3. Update 24 - Apollo 11 Anniversary
    Jul 19, 2019 · 85mo
    +156
  4. Update 23 is live!
    Jun 26, 2019 · 85mo
    +11
  5. Update 22 hotfix #3
    Apr 27, 2019 · 87mo
    +12
  6. Update 22 hotfix #2 AKA we should really number those things more sensibly
    Apr 17, 2019 · 88mo
    +5
  7. Update 22 hotfix
    Apr 10, 2019 · 88mo
    +7
  8. Update 22 is live!
    Apr 7, 2019 · 88mo
    +71

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