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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Dec 26, 2017 · 105mo ago

Holiday Special

AI summary1mo

A holiday update focusing on AI improvements, a complete rework of infantry suit mods, vehicle balance adjustments, and numerous bug fixes.

Images © Angels Fall First via Steam

Buffs20

  • Infantry Suit Mods
    • Standardized suit mod slots to 6 across all suit types for greater customization.variable6
    • Servo Mod:Servo mods now provide a flat speed increase at the cost of armor.+0.2m/s m/s
    • Ammo Mod:Ammo mods increase capacity but slightly reduce explosion resistance.+30% %
    • Shock Mod:Shock mods provide explosion resistance at the cost of movement speed.20% %
    • Regeneration Mod:Regeneration mods now improve recovery rate and delay but reduce armor.+10/s HP/s
    • Insulation Mod:Insulation mods reduce the chance of being affected by status effects.-20% %
  • AI
    • AI now chooses loadouts based on the map and situation rather than purely at random.randomsituational
    • Raised the heat management threshold for turret AI to allow for better burst fire control.Higher
    • L9R:AI can now better manage the L9R charge for maximum sniping damage.suboptimaloptimized
    • AI will no longer attempt to deploy medkits or ammopacks when nearby threat levels are high.aggressivecautious
  • Vehicles
    • Shields:Vehicle shields are now free and equipped by default, replacing flares and orbit-drones.paidfree points
    • Point-Defense Beam:Doubled the fire rate of point-defense beams and removed angle restrictions.1x2x
    • Medium Plasma/Vulcan:Significantly increased projectile speed and fire rates for medium plasma and vulcan weapons.standardboosted
    • AFX Missiles:Reduced reload time for capital-ship-grade AFX missiles.6s4s s
  • Weapons
    • Increased damage falloff distance to 300m to align with stated weapon ranges.200m300m m
    • Incendiary Grenades:Incendiary grenades now deal more damage-over-time to non-static targets.standardincreased
    • P6i:Increased P6i magazine size to match its burst fire pattern.3436
    • SAR:Increased SAR magazine size to match its burst fire pattern.6566
    • LSP:Changed LSP alternative fire to a 4-round charge-shotgun mode with higher anti-vehicle damage.standard4-round charge
  • GeneralImplemented a new standardized UPNP system for more reliable auto-port-forwarding.unreliablestandardized

Nerfs6

  • AIReduced the effectiveness of AI using Aim Down Sights (ADS) for lower difficulty levels.standardnerfed
  • VehiclesCountermeasures:Popping countermeasures no longer breaks all enemy lock attempts, reducing frustration.breaks allno break
  • Weapons
    • Underbarrel Flamer:Slightly reduced the contact damage of underbarrel flamers.standardreduced
    • Knife:Nerfed the knife; it now requires a backstab to kill medium suits.one-hitrequires backstab
    • Railguns:Removed aim assist from railguns and tightened the lock acquire angle.enabledRemoved
  • GeneralReduced the maximum number of grenades a character can carry from 4 to 3.43

Other changes7

  • Infantry Suit Mods
    • Armour Mod:Removed the specific armor mod; suits now have a default max armor value.modRemoved
    • Re-arranged movement speed multipliers to bring heavy and light suits closer together.0.74-1.44x0.88-1.32x multiplier
    • EM/Vehicle Sensor Mod:Removed EM and vehicle motion sensor mods as they were deemed useless or redundant.availableRemoved
  • AIBots now prioritize destroying turrets more aggressively.standardhigher
  • VehiclesLand Vehicle Boost:Land vehicle boost is now aligned to the world plane to prevent unrealistic flight.rotationworld plane
  • General
    • Added a server option to force players to join the faction with the lower playercount.Added
    • Capture and hack progress now decays back to zero over time if the objective is uncontested.staticdecays to 0

subjects affected (5)

tap to see balance history

How did this patch land?
🔗
official notes
Angels Fall First · Dec 26, 2017

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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