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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Oct 8, 2015 · 132mo ago

Patch 2. is live!

AI summary1mo

A stability and performance-focused update introducing dedicated servers, network optimizations, and various gameplay bugfixes.

Buffs2

  • Weapons
    • Ironsights:Updated default ironsights to be more sensible and easier to use.
    • Sights:Fixed a bug that caused significantly increased recoil when attempting to use a sight.HighNormal

Nerfs1

  • Sonic HairdryerHealing:No longer awards support XP when healing a pawn that has no armor damage.AwardedNone

Bug fixes4

  • General
    • Password-protected servers are now fully functional.BrokenFunctional
    • Fixed issues with audio options in the settings menu.BrokenFixed
  • Maps
    • Fixed several collision holes across various maps.
    • Errah Territories:Fixed the ULA spawnpoint on the Errah Territories map.BrokenFixed

Other changes10

  • General
    • Improved overall performance and reduced network lag to resolve connectivity issues.
    • Dedicated server package is now available for download in the Steam Tools section.Added
    • Reduced the number of replicated actors on the server to prevent connection choking.
    • Optimized AI targeting code to improve general game performance.
    • Moved the victory bar above the crosshair for better visibility.
    • Changed the default keybind for countermeasures to 'Z'.Z
  • Weapons
    • Snipers:Rebalanced sniper rifles for better gameplay tuning.
    • Knife:Rebalanced the knife for better gameplay tuning.
    • Detpacks:Rebalanced demolition packs for better gameplay tuning.
    • Adjusted global recoil values across all weapons.

subjects affected (4)

tap to see balance history

How did this patch land?
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official notes
Angels Fall First · Oct 8, 2015

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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