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Character

GeneralMovement · Combat · Player · Equipment · Infantry
3 patcheslast touched 23mo ago▲ +3

Power trajectory

Up = buffed, down = nerfed
0+4Nov 10, 2022Aug 22, 2024Nov 10, 2022 — 0.9.6.64 Update +0 / -0 (cum 0)May 18, 2023 — Update 0.9.8.64 +4 / -0 (cum +4)Aug 22, 2024 — 1.2.0.124 Update +0 / -1 (cum +3)
Zoom into one ability:8 abilities tracked
Filter by change type:4 types in this subject

Patch history

  1. Aug 22, 2024·1.2.0.124 Update-1
    • 🔁Reworkreplicationvelocityposition

      Character server replication now holds position instead of velocity, which should improve movement synchronization.

      Server replication change.

    • 🎯BehaviorReloadrequirementinventoryequipped

      Players can no longer reload weapons through the inventory menu unless the weapon is currently equipped.

      Reloading restricted to equipped weapons.

  2. May 18, 2023·Update 0.9.8.64+4
    • 🎯BehaviorIdentityMultiplayer CompatibilityAdded

      Character head and body models can now be changed during gameplay in multiplayer.

      SetIdentity is now MP compatible.

    • 🐛Bug fixMedicalWeapon Re-equip

      Characters now correctly re-equip their weapon after finishing or interrupting a bandaging action.

      Fixed weapon re-equip after bandaging.

    • 🐛Bug fixMovementVehicle Exit

      Fixed a bug where players would exit vehicles through the roof when the server was experiencing low FPS.

      Fixed roof exit at low FPS.

    • 🐛Bug fixEquipmentGadget Logic

      Fixed several issues regarding forbidden gadget equipping and teleportation bugs when entering turrets.

      Fixed gadget equipping bugs.

  3. Nov 10, 2022·0.9.6.64 Update
    • 🎯BehaviorProne/Rollwater interaction

      Characters can no longer prone or roll directly into the water.

      Movement restriction

    • 📊NumericProne Rollinput threshold50%

      Prone rolling now only triggers when input is over 50%, preventing accidental rolls.

      Input requirement

Character balance history — Arma Reforger · PatchDiff