Level 232 (Infinite Grocery Store)
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🔁Reworkloot spawnrandom→weighted
Reworked loot spawns to be weighted by dollar amount per sector and player, reducing random variation between runs.
rework
- ▲📊Numericlarge grabbable items—→Increased
Increased the overall amount of large grabbable items available.
numeric
- ▲📊Numericperformance—→5-10%
Optimized performance by 5-10% within the level.
numeric
- ▲📊Numericprice scaling—→Increased
Improved price scaling for 1-6 players, specifically benefiting solo runs with a higher earning percentage.
numeric
- ▼📊NumericWarehousebonus time—→-30s s
Decreased the Warehouse bonus time by 30 seconds.
numeric
- ▼📊NumericWarehousesize and density—→Decreased
Decreased the overall size and loot density of the Warehouse.
numeric
- ≈✂️RemovedHard HatsSellable→Removed
Removed Hard Hats from the pool of sellable items.
removed
- ▲🎯BehaviorAutomatic Doorsunlock trigger—→Added
Automatic doors now unlock if a player, scooter, or faceling is caught in the doorway.
behavior
- ▼🎯Behaviorshop prices
Shop prices now scale up further when playing with more players, increasing the cost of items in larger groups.
numeric
- ▲📊NumericFire Saleduration15→30 s
Fire Sale duration doubled from 15 to 30 seconds, giving players more time to buy discounted items.
numeric
- ▲🔁ReworkInteractioninput typeHold→Press
Grocery items and grabbables are now picked up with a single press instead of holding the interact key.
quality
- ≈🎨Visualexit—→Updated
The exit has been updated to tease a new upcoming level.
visual
- ≈🐛Bug fixBlack Coffee Cup
Fixed an issue with the Black Coffee Cup item.
bugfix