
A comprehensive update focusing on a voice chat overhaul, significant balancing and bug fixes for Level 232, and general performance and stability improvements across multiple levels.
Images © Backrooms: Escape Together via Steam
▲Buffs15
- Level 232 (Infinite Grocery Store)
- Increased the overall amount of large grabbable items available.→Increased
- Optimized performance by 5-10% within the level.→5-10% %
- Improved price scaling for 1-6 players, specifically benefiting solo runs with a higher earning percentage.→Increased
- Automatic Doors:Automatic doors now unlock if a player, scooter, or faceling is caught in the doorway.→Added
- Vehicles (Carts & Scooters)
- Scooter:Increased the movement speed of scooters.→Increased
- Scooter:Improved the handling and steering responsiveness of scooters.→Improved
- Added the ability to rebind steering and enter/exit keys.→Rebindable
- FacelingsFixed a bug where Facelings could down players after hearing a sound without being fully aggro'd.Sound only→Aggro required
- Level -1Bedroom Objective:Lowered the required bedroom completion from 70% to 60%.70%→60% %
- Level 6
- Reduced the rate at which sanity drains in Level 6.→Lowered
- First Sector Puzzle:Added order decals to the puzzle to make the sequence easier to read.→Order Decals
- Multiplayer & Networking
- Voice Chat:Overhauled voice chat routing to remove latency and drop-outs, adding self-healing after death or transitions.Old System→New Transport
- Level Travel:Geometry now preloads asynchronously, removing the long freeze during level transitions.Synchronous→Asynchronous
- General Performance
- Decreased VRAM consumption by up to 100MB in certain levels.→-100MB MB
- Implemented a new animation system reducing CPU load on Levels 1, 3, 4, and 232.→Reduced
▼Nerfs5
- Level 232 (Infinite Grocery Store)
- Warehouse:Decreased the Warehouse bonus time by 30 seconds.→-30s s
- Warehouse:Decreased the overall size and loot density of the Warehouse.→Decreased
- FacelingsChase:Facelings will now chase players who are riding vehicles while carrying grabbables.→Vehicle Carriers
- Level FUNPartygoers:Fixed Partygoers not chasing players when aggro'd and fixed them only being able to kill one player.Broken→Fixed
- Multiplayer & NetworkingDoubled the revive time without bandages to 10 seconds.5s→10s s
◆Other changes5
- Level 232 (Infinite Grocery Store)
- Reworked loot spawns to be weighted by dollar amount per sector and player, reducing random variation between runs.random→weighted
- Removed Hard Hats from the pool of sellable items.Sellable→Removed
- Vehicles (Carts & Scooters)Added a line trace to prevent players from exiting vehicles through walls.Wall clip→Blocked
- FacelingsVisual Checks:Facelings now use head rotation instead of body rotation for visual checks, improving line-of-sight behavior.Body→Head
- Level -1Bedroom Objective:The objective now scales based on player deaths and players leaving mid-match.Static→Dynamic
subjects affected (8)
tap to see balance history
Patch history
- BET 0.14.3 | Discord Integration, Bug Fixes and Revive OverhaulJun 2, 2026 · 4d+13−1→
- BET 0.14.1 | Level 232 Difficulty Fixes and Bug FixesMay 30, 2026 · 1w+5−5→
- BET 0.13.4.1Mar 25, 2026 · 2mo+2−1→
- BET 0.12.7Oct 13, 2025 · 7mo+15→
- BET 0.12.6Oct 3, 2025 · 8mo+3−1→
- BET 0.12.4 Hotfix 2Sep 24, 2025 · 8mo+8→
- BET 0.12.4Sep 23, 2025 · 8mo+9→
- BET 0.12.3 Hotfix 3Sep 22, 2025 · 8mo+1→
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