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Backrooms: Escape Together
Backrooms: Escape Together
ActionAdventureCasual
Triiodide Studios · Triiodide Studios·-30%$6.99
Jun 6, 2026 · 15h ago

BET 0.14.6 | Voice Chat Overhaul | New Level Difficulty Improvements | Bug Fixes

AI summary6h

A comprehensive update focusing on a voice chat overhaul, significant balancing and bug fixes for Level 232, and general performance and stability improvements across multiple levels.

Images © Backrooms: Escape Together via Steam

Buffs15

  • Level 232 (Infinite Grocery Store)
    • Increased the overall amount of large grabbable items available.Increased
    • Optimized performance by 5-10% within the level.5-10% %
    • Improved price scaling for 1-6 players, specifically benefiting solo runs with a higher earning percentage.Increased
    • Automatic Doors:Automatic doors now unlock if a player, scooter, or faceling is caught in the doorway.Added
  • Vehicles (Carts & Scooters)
    • Scooter:Increased the movement speed of scooters.Increased
    • Scooter:Improved the handling and steering responsiveness of scooters.Improved
    • Added the ability to rebind steering and enter/exit keys.Rebindable
  • FacelingsFixed a bug where Facelings could down players after hearing a sound without being fully aggro'd.Sound onlyAggro required
  • Level -1Bedroom Objective:Lowered the required bedroom completion from 70% to 60%.70%60% %
  • Level 6
    • Reduced the rate at which sanity drains in Level 6.Lowered
    • First Sector Puzzle:Added order decals to the puzzle to make the sequence easier to read.Order Decals
  • Multiplayer & Networking
    • Voice Chat:Overhauled voice chat routing to remove latency and drop-outs, adding self-healing after death or transitions.Old SystemNew Transport
    • Level Travel:Geometry now preloads asynchronously, removing the long freeze during level transitions.SynchronousAsynchronous
  • General Performance
    • Decreased VRAM consumption by up to 100MB in certain levels.-100MB MB
    • Implemented a new animation system reducing CPU load on Levels 1, 3, 4, and 232.Reduced

Nerfs5

  • Level 232 (Infinite Grocery Store)
    • Warehouse:Decreased the Warehouse bonus time by 30 seconds.-30s s
    • Warehouse:Decreased the overall size and loot density of the Warehouse.Decreased
  • FacelingsChase:Facelings will now chase players who are riding vehicles while carrying grabbables.Vehicle Carriers
  • Level FUNPartygoers:Fixed Partygoers not chasing players when aggro'd and fixed them only being able to kill one player.BrokenFixed
  • Multiplayer & NetworkingDoubled the revive time without bandages to 10 seconds.5s10s s

Other changes5

  • Level 232 (Infinite Grocery Store)
    • Reworked loot spawns to be weighted by dollar amount per sector and player, reducing random variation between runs.randomweighted
    • Removed Hard Hats from the pool of sellable items.SellableRemoved
  • Vehicles (Carts & Scooters)Added a line trace to prevent players from exiting vehicles through walls.Wall clipBlocked
  • FacelingsVisual Checks:Facelings now use head rotation instead of body rotation for visual checks, improving line-of-sight behavior.BodyHead
  • Level -1Bedroom Objective:The objective now scales based on player deaths and players leaving mid-match.StaticDynamic

subjects affected (8)

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How did this patch land?
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official notes
Backrooms: Escape Together · Jun 6, 2026
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Patch history

see all 38

  1. BET 0.14.3 | Discord Integration, Bug Fixes and Revive Overhaul
    Jun 2, 2026 · 4d
    +131
  2. BET 0.14.1 | Level 232 Difficulty Fixes and Bug Fixes
    May 30, 2026 · 1w
    +55
  3. BET 0.13.4.1
    Mar 25, 2026 · 2mo
    +21
  4. BET 0.12.7
    Oct 13, 2025 · 7mo
    +15
  5. BET 0.12.6
    Oct 3, 2025 · 8mo
    +31
  6. BET 0.12.4 Hotfix 2
    Sep 24, 2025 · 8mo
    +8
  7. BET 0.12.4
    Sep 23, 2025 · 8mo
    +9
  8. BET 0.12.3 Hotfix 3
    Sep 22, 2025 · 8mo
    +1

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