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L3

Level 3

MapMap · Level 3 · Environment · Loot · Optimization · Progression
6 patcheslast touched 8mo ago▲ +12

Power trajectory

Up = buffed, down = nerfed
0+12Mar 7, 2025Oct 3, 2025Mar 7, 2025 — BET 0.10.2 +6 / -0 (cum +6)Apr 9, 2025 — BET 0.11.3 +3 / -0 (cum +9)Sep 19, 2025 — BET 0.12.3 +0 / -0 (cum +9)Sep 23, 2025 — BET 0.12.4 +3 / -0 (cum +12)Sep 24, 2025 — BET 0.12.4 Hotfix 2 +0 / -0 (cum +12)Oct 3, 2025 — BET 0.12.6 +0 / -0 (cum +12)
Zoom into one ability:3 abilities tracked
Filter by change type:6 types in this subject

Patch history

  1. Oct 3, 2025·BET 0.12.6
    • 🐛Bug fixPneumatic DoorslagLaggyFixed

      Fixed lag spikes occurring when opening pneumatic doors in Level 3.

      Fixed door lag

  2. Sep 24, 2025·BET 0.12.4 Hotfix 2
    • 🎯Behaviorduct supports

      Applied small tweaks to the duct supports within Level 3.

  3. Sep 23, 2025·BET 0.12.4+3
    • 📊NumericLoot Shelves1x2x

      Doubled the number of loot shelves, increasing available resources.

      Loot Increase

    • 📊NumericBandage SpawnsIncreased

      Increased the spawn rate of bandages for better survival.

      Sustain Increase

    • 📊NumericPerformance5-10%

      Optimized Level 3 performance by an additional 5-10%.

      Optimization

    • 🎨VisualVent VisualsAdded

      Added caps to the ends of vents for better visual consistency.

      Visual Polish

  4. Sep 19, 2025·BET 0.12.3
    • 🐛Bug fixterminal spawn rate

      Fixed a rare chance where the Level 3 Terminal would fail to spawn.

      Fixed rare spawn failure.

    • 🐛Bug fixcatwalk spawning

      Fixed an issue where catwalks were not spawning above staircases.

      Fixed geometry missing above stairs.

  5. Apr 9, 2025·BET 0.11.3+3
    • 📊NumericWire Size2x1

      Reduced the size of Wires to 2x1 for better fit/layout.

      numeric

    • ✂️RemovedFinal DoorPresentRemoved

      Removed the Final Door exposing the catwalk to reduce player confusion.

      removed

    • 🎯BehaviorJail DoorsFuse DropAdded

      Jail Doors now drop fuses when the player's inventory is full, preventing item loss.

      behavior

    • 🎯BehaviorJail DoorsReopen Cooldown0Slight s

      Added a slight cooldown to Jail Doors to prevent accidental reopening from spamming.

      behavior

    • ✂️RemovedFuse Panel LockersPresentRemoved

      Removed large fuse panel lockers from the level.

      removed

    • ✂️RemovedGasPresentRemoved

      Removed gas from the first sector, making the initial area safer.

      removed

    • 🐛Bug fixObjectives

      Fixed various bugs related to Level 3 objectives.

      bugfix

    • 🛠QoLLoading SpeedImproved

      Improved the speed at which Level 3 loads.

      quality

  6. Mar 7, 2025·BET 0.10.2+6
    • 📊NumericTop Floor Size+10%

      The top floor is now 10% larger, providing more room for players to maneuver.

      Increased space on the top floor for better navigation.

    • 📊NumericMiddle Floor Hallways-15%

      The number of hallways in the middle floor has been reduced by 15%, making navigation slightly easier.

      Reduced complexity of the middle floor.

    • 📊NumericJail DoorsOpen/Close Speed+20%

      Jail doors now open and close 20% faster, reducing the time players are exposed.

      Faster interaction with jail doors.

    • 📊NumericFuse Spawn Rate1x2x multiplier

      The spawn rate of fuses in jail doors has been doubled, making progression smoother.

      More fuses in jail doors.

    • 📊NumericElectrical Tape Amount1x2x multiplier

      The total amount of electrical tape available in the level has been doubled.

      More tape available.

    • 📊NumericWire Amount+50%

      The amount of wire available has been increased by 50%.

      More wire available.