Level 3
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixPneumatic DoorslagLaggy→Fixed
Fixed lag spikes occurring when opening pneumatic doors in Level 3.
Fixed door lag
- ≈🎯Behaviorduct supports
Applied small tweaks to the duct supports within Level 3.
- ▲📊NumericLoot Shelves1x→2x
Doubled the number of loot shelves, increasing available resources.
Loot Increase
- ▲📊NumericBandage Spawns—→Increased
Increased the spawn rate of bandages for better survival.
Sustain Increase
- ▲📊NumericPerformance—→5-10%
Optimized Level 3 performance by an additional 5-10%.
Optimization
- ≈🎨VisualVent Visuals—→Added
Added caps to the ends of vents for better visual consistency.
Visual Polish
- ≈🐛Bug fixterminal spawn rate
Fixed a rare chance where the Level 3 Terminal would fail to spawn.
Fixed rare spawn failure.
- ≈🐛Bug fixcatwalk spawning
Fixed an issue where catwalks were not spawning above staircases.
Fixed geometry missing above stairs.
- ≈📊NumericWire Size—→2x1
Reduced the size of Wires to 2x1 for better fit/layout.
numeric
- ≈✂️RemovedFinal DoorPresent→Removed
Removed the Final Door exposing the catwalk to reduce player confusion.
removed
- ▲🎯BehaviorJail DoorsFuse Drop—→Added
Jail Doors now drop fuses when the player's inventory is full, preventing item loss.
behavior
- ≈🎯BehaviorJail DoorsReopen Cooldown0→Slight s
Added a slight cooldown to Jail Doors to prevent accidental reopening from spamming.
behavior
- ≈✂️RemovedFuse Panel LockersPresent→Removed
Removed large fuse panel lockers from the level.
removed
- ▲✂️RemovedGasPresent→Removed
Removed gas from the first sector, making the initial area safer.
removed
- ≈🐛Bug fixObjectives
Fixed various bugs related to Level 3 objectives.
bugfix
- ▲🛠QoLLoading Speed—→Improved
Improved the speed at which Level 3 loads.
quality
- ▲📊NumericTop Floor Size—→+10%
The top floor is now 10% larger, providing more room for players to maneuver.
Increased space on the top floor for better navigation.
- ▲📊NumericMiddle Floor Hallways—→-15%
The number of hallways in the middle floor has been reduced by 15%, making navigation slightly easier.
Reduced complexity of the middle floor.
- ▲📊NumericJail DoorsOpen/Close Speed—→+20%
Jail doors now open and close 20% faster, reducing the time players are exposed.
Faster interaction with jail doors.
- ▲📊NumericFuse Spawn Rate1x→2x multiplier
The spawn rate of fuses in jail doors has been doubled, making progression smoother.
More fuses in jail doors.
- ▲📊NumericElectrical Tape Amount1x→2x multiplier
The total amount of electrical tape available in the level has been doubled.
More tape available.
- ▲📊NumericWire Amount—→+50%
The amount of wire available has been increased by 50%.
More wire available.