Update 0.11.3 focuses on level refinements for Levels 3 and 4, Bacteria AI adjustments in Level 0, and various QoL improvements to the UI and performance.
▲Buffs16
- Level 3
- Jail Doors:Jail Doors now drop fuses when the player's inventory is full, preventing item loss.→Added
- Removed gas from the first sector, making the initial area safer.Present→Removed
- Improved the speed at which Level 3 loads.→Improved
- Level 4
- Added interactable light switches to rooms to help players track which areas have been searched.→Added
- Removed similar puzzle colors to reduce confusion during solving.Similar→Distinct
- Fixed an issue where lights and windows were not visible on low graphics settings.Invisible→Visible
- Implemented various performance optimizations for the level.→Optimized
- Level FunMinor visual and performance improvements.→Improved
- Level Hub
- Locked levels now appear as locked doors instead of simply not spawning, improving clarity.Not Spawning→Locked Doors
- Improved the speed at which the Level Hub loads.→Improved
- Bacteria
- Grab:Bacteria can no longer grab players while they are in a hole.Can Grab→Cannot Grab
- Grab:Bacteria now requires both arms to be close to grab the player, allowing more opportunities to slip past.Single Arm→Both Arms
- General
- Minor performance improvements across all levels, with higher gains on older laptops.→+1-2% %
- Added an Invite Button in multiplayer lobbies for quicker Steam friend invites.→Added
- Jump:Jumping now cancels the 'Looking Back' action triggered by the Alt key.No→Yes
- Adjusted the interact progress bar to better signal when the player should hold the button.→Adjusted
✚Bug fixes2
◆Other changes9
- Level 3
- Reduced the size of Wires to 2x1 for better fit/layout.→2x1
- Removed the Final Door exposing the catwalk to reduce player confusion.Present→Removed
- Jail Doors:Added a slight cooldown to Jail Doors to prevent accidental reopening from spamming.0→Slight s
- Removed large fuse panel lockers from the level.Present→Removed
- Level 4Overhauled graphics, specifically improving the appearance of windows.→Overhauled
- Level FunAdded the Level Run Ending to the beginning of Level Fun.→Added
- General
- Overhead player names now hide when the player is running.Always Visible→Hide when Running
- Slightly decreased the size of overhead player names.→Decreased
- Improved the text quality of overhead player names.→Improved
subjects affected (6)
tap to see balance history
Patch history
- BET 0.14.6 | Voice Chat Overhaul | New Level Difficulty Improvements | Bug FixesJun 6, 2026 · 2mo
A comprehensive update focusing on a voice chat overhaul, significant balancing and bug fixes for Level 232, and general performance and stability improvements across multiple levels.
+15−5→ - BET 0.14.3 | Discord Integration, Bug Fixes and Revive OverhaulJun 2, 2026 · 3mo
Update 0.14.3 introduces Discord Rich Presence integration, a significant overhaul to the revive system, and various fixes for Level 232 and multiplayer stability.
+13−1→ - BET 0.14.1 | Level 232 Difficulty Fixes and Bug FixesMay 30, 2026 · 3mo
Hotfix focusing on Level 232 difficulty balancing, Faceling AI adjustments, and various multiplayer and UI bug fixes.
+5−5→ - BET 0.13.4.1Mar 25, 2026 · 5mo
Patch 0.13.4.1 focuses on Level -1 improvements, bug fixes for level transitions, and general stability updates.
+2−1→ - BET 0.12.7Oct 13, 2025 · 10mo
Version 0.12.7 focuses on performance optimizations, controller quality-of-life improvements, and various bug fixes.
+15→ - BET 0.12.6Oct 3, 2025 · 11mo
Update 0.12.6 focuses on stability, voice chat improvements, and various level-specific bug fixes and quality-of-life adjustments.
+3−1→ - BET 0.12.4 Hotfix 2Sep 24, 2025 · 11mo
Hotfix 2 focuses on network stability, multiplayer connectivity fixes, and a temporary reduction in Partygoer spawns for balance.
+8→ - BET 0.12.4Sep 23, 2025 · 11mo
Performance optimizations for graphics settings and Level 3, inventory QoL improvements, and entity behavior adjustments to prevent spawn camping and scale difficulty.
+9→
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