Level 6
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixButton InteractionInteract PromptPersistent→Hidden
Interact prompts now properly hide after a button is pressed.
UI Fix
- ≈🐛Bug fixStatuesaudio playbackonce→multiple
Fixed a bug where statues on Level 6 would only play their audio once; they now trigger correctly.
Fixed statues on Level 6 only playing audio once
- ▲🛠QoLpuzzle design
Polished Sector 2 to make puzzle solving more intuitive for players.
- ▲✨Newloot—→Added
Added loot to Level 6, providing more resources for players.
- ▲✨Newconsumable items—→Added
Added consumable items to Level 6 to assist players in their survival.
new
- ≈🎯BehaviorStatuesposition—→Next to puzzle doors
Moved statues next to puzzle doors to streamline the puzzle-solving process.
behavior
- ≈🐛Bug fixaudio
Fixed numerous audio-related issues specific to Level 6.
bugfix
- ≈🔁Reworkpuzzle—→Reworked
Reworked the level and its puzzle to reduce player confusion.
rework
- ▲🐛Bug fixitem interaction
Fixed an issue where players were unable to grab Almond Water inside tents.
bugfix
- ▲🐛Bug fixPerformance
Fixed random severe performance drops on Level 6.
- ≈🐛Bug fixButton Spawning
Fixed buttons occasionally spawning inside walls.
- ≈🐛Bug fixStatue Spawning
Fixed statues spawning in the mattress dropchunk.
- ≈🐛Bug fixblue tape spawn
Fixed spawning issues for Blue Tape on Level 6.
- ▲🐛Bug fixdrop chuteLethal→Fixed
Fixed shelves spawning in the drop chute, which previously caused player death.
- ≈🎯Behaviormusic synchronizationUnsynced→Synced
Music is now synced across rooms, providing a more seamless audio experience.
Technical limitation resolved
- ▲🐛Bug fixobjective trackingNot showing→Showing
Fixed an issue where objectives on Level 6 would not show as completed at the end of the level.
Fixed completion bug
- ≈🐛Bug fixvisualsWhite→—
Fixed a rare occurrence where the entire level would appear white.
- ≈🐛Bug fixstability
Resolved numerous crashes specific to Level 6.