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Spells

SkillMagic · Combat · Spells · Caster
3 patcheslast touched 2mo ago-1

Power trajectory

Up = buffed, down = nerfed
-10+3Feb 16, 2016Apr 3, 2026Feb 16, 2016 — Barony v2.0.0 - Cursed Edition Patchnotes +2 / -0 (cum +2)Oct 25, 2016 — Barony v2.0.4 Release +1 / -0 (cum +3)Apr 3, 2026 — V5.0.2 Changelog +0 / -4 (cum -1)
Zoom into one ability:7 abilities tracked
Filter by change type:3 types in this subject

Patch history

  1. Apr 3, 2026·V5.0.2 Changelog-4
    • 🔁ReworkAbundanceMP costper proc MP

      Abundance now costs MP per proc and fixed an issue where level ups did not occur.

      Cost change

    • 📊NumericDivine ZealPWR scalingLowered

      Lowered the power scaling for the Divine Zeal spell.

      Scaling reduction

    • 📊NumericBlood WavesINT multiplier43

      Reduced the intelligence multiplier for Blood Waves damage calculation.

      Damage reduction

    • 📊NumericFire Spriteattack speed3x2x delay

      Increased the attack delay for Fire Sprites, making them attack slightly slower.

      Slower attack

  2. Oct 25, 2016·Barony v2.0.4 Release+1
    • 🐛Bug fixstorageChest/ShopRemoved

      Fixed bugs that allowed spells to be stored in chests or sold to shopkeepers.

      Bugfix

    • 🐛Bug fixrecastingInstantFixed

      Fixed an issue where unsustaining a spell would instantly recast it.

      Bugfix

    • 🐛Bug fixCure Ailmentburn removalIneffectiveEffective

      Cure ailment spells and potions now correctly stop the player from burning.

      Bugfix

    • 📊NumericLightmana cost100%25%

      The Light spell now consumes mana at 25% of its previous rate, making illumination much cheaper.

      Cost reduction

    • 🔁Reworkdamage/utility

      Offensive spells have been rebalanced for better combat flow.

      General rebalance

    • 🐛Bug fixenvironmental interaction

      Fixed an issue where many spells were unable to destroy doors and furniture.

      Destruction fix