Spells
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼🔁ReworkAbundanceMP cost—→per proc MP
Abundance now costs MP per proc and fixed an issue where level ups did not occur.
Cost change
- ▼📊NumericDivine ZealPWR scaling—→Lowered
Lowered the power scaling for the Divine Zeal spell.
Scaling reduction
- ▼📊NumericBlood WavesINT multiplier4→3
Reduced the intelligence multiplier for Blood Waves damage calculation.
Damage reduction
- ▼📊NumericFire Spriteattack speed3x→2x delay
Increased the attack delay for Fire Sprites, making them attack slightly slower.
Slower attack
- ≈🐛Bug fixstorageChest/Shop→Removed
Fixed bugs that allowed spells to be stored in chests or sold to shopkeepers.
Bugfix
- ≈🐛Bug fixrecastingInstant→Fixed
Fixed an issue where unsustaining a spell would instantly recast it.
Bugfix
- ▲🐛Bug fixCure Ailmentburn removalIneffective→Effective
Cure ailment spells and potions now correctly stop the player from burning.
Bugfix
- ▲📊NumericLightmana cost100%→25%
The Light spell now consumes mana at 25% of its previous rate, making illumination much cheaper.
Cost reduction
- ≈🔁Reworkdamage/utility
Offensive spells have been rebalanced for better combat flow.
General rebalance
- ▲🐛Bug fixenvironmental interaction
Fixed an issue where many spells were unable to destroy doors and furniture.
Destruction fix