V5.0.2 introduces quality-of-life improvements to crafting and map navigation, balances the Bard and Gremlin, adjusts several spell mechanics, and adds new mouse and hotbar control options.
▲Buffs10
- Tinkering
- Reduced the Tinkering skill requirement for certain craftables to 0, making them more accessible.10→0
- lockpicking:Lowered the lockpicking requirement for early game Iron/Bronze treasure rooms to ease early progression.45→40
- Gremlin
- SalamanderStone:Fixed the Stone effect to correctly mention immunity to all damage, not just melee.melee→all
- General
- Workbenches and Cauldrons are now highlighted with light blue circles on the minimap once discovered.→Highlighted
- Hotbar Quickcast:Added a Hotbar Quickcast option to allow casting spells without needing to 'Ready' them first.→Added
- Mouse Events Limit:Added a limit to mouse motion events per frame to prevent disorienting camera swings during game stutters.→Added
- Server Performance:Improved server performance by removing lingering vacant items when clients use items.→Improved
- ShadowMimic Other:Shadows now gain 20% of the stat difference if the target's STR or DEX is higher during a mimic attempt.→20% diff
▼Nerfs5
- BardBard's Rapier:Reduced the critical damage bonus of the Bard's Rapier.50%→25% %
- Spells
- Abundance:Abundance now costs MP per proc and fixed an issue where level ups did not occur.→per proc MP
- Divine Zeal:Lowered the power scaling for the Divine Zeal spell.→Lowered
- Blood Waves:Reduced the intelligence multiplier for Blood Waves damage calculation.4→3
- Fire Sprite:Increased the attack delay for Fire Sprites, making them attack slightly slower.3x→2x delay
◆Other changes3
- BardInstruments:Instruments now consume a percentage of Max MP per cycle instead of a flat value, reducing early game costs.3 MP→3% Max MP MP
- Salamander
- Breathe Fire:Added detailed notes to the Breathe Fire tooltip regarding how MP cost scales with Max MP.
- Corrected the tooltip to show the effective hunger rate is 35%.25%→35% %
subjects affected (7)
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Patch history
- V5.0.1 ChangelogFeb 3, 2026 · 6mo
V5.0.1 focuses on swimming speed buffs, a significant overhaul to spell leveling and quality-of-life improvements for the Appraisal system.
+11−1→ - V5.0.0 HotfixesJan 31, 2026 · 6mo
A series of hotfixes for V5.0.0 focusing on race stat penalties, weapon balancing, spell interactions, and various stability and achievement fixes.
+5−1→ - 4.3.0 Hotfix Patch NotesOct 25, 2024 · 22mo
A series of hotfixes addressing XP balancing for specific monsters, multiplayer desync, Compendium bugs, and various stability issues.
+1−1→ - 4.2.1 Hotfix Patch NotesMar 8, 2024 · 29mo
A hotfix focusing on achievement progression during events, expanded modding support for textures and translations, and various stability fixes.
+1→ - 4.1.1 Hotfix Patch NotesNov 19, 2023 · 33mo
V4.1.1 Hotfix focuses on Switch compatibility, a new achievement-related command, and critical fixes for Automaton lava interactions and crashes.
+1−2→ - V4.0.2 - Performance, Full Translation Support and HotfixesSep 25, 2023 · 35mo
V4.0.2 focuses on performance optimizations, localization support for modders, and various multiplayer and achievement bugfixes.
+2−1→ - Quality of Death - Pre-Release Update: 4.0.1Aug 1, 2023 · 37mo
Pre-release update 4.0.1 focusing on modding restoration, gamepad quality-of-life improvements, and various bug fixes.
+9→ - Quality of Death Beta Pre-Release - 4.0.1 Patch NotesJun 30, 2023 · 38mo
The 4.0.1 Beta update focuses on extensive UX improvements, quality-of-life settings, stealth mechanic adjustments, and various bug fixes in preparation for the Quality of Death update.
+8−1→
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