V5.0.2 introduces quality-of-life improvements to crafting and map navigation, balances the Bard and Gremlin, adjusts several spell mechanics, and adds new mouse and hotbar control options.
- Tinkeringskill requirement10→0
Reduced the Tinkering skill requirement for certain craftables to 0, making them more accessible.
- Tinkeringlockpickingskill requirement45→40
Lowered the lockpicking requirement for early game Iron/Bronze treasure rooms to ease early progression.
- GremlinVandalpoint gain—→Increased
Increased the amount of Vandal points gained on Boss stages.
- SpellsDivine ZealPWR scaling—→Lowered
Lowered the power scaling for the Divine Zeal spell.
- SpellsBlood WavesINT multiplier4→3
Reduced the intelligence multiplier for Blood Waves damage calculation.
- SpellsFire Spriteattack speed3x→2x delay
Increased the attack delay for Fire Sprites, making them attack slightly slower.
- BardBard's RapierCritical Damage50%→25%
Reduced the critical damage bonus of the Bard's Rapier.
- Generalminimap—→Highlighted
Workbenches and Cauldrons are now highlighted with light blue circles on the minimap once discovered.
- GeneralHotbar Quickcastcasting—→Added
Added a Hotbar Quickcast option to allow casting spells without needing to 'Ready' them first.
- GeneralMouse Events Limitcamera motion—→Added
Added a limit to mouse motion events per frame to prevent disorienting camera swings during game stutters.
- GeneralServer Performanceinventory iteration—→Improved
Improved server performance by removing lingering vacant items when clients use items.
- SpellsAbundanceMP cost—→per proc MP
Abundance now costs MP per proc and fixed an issue where level ups did not occur.
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