General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🎯Behaviorquest flow
Adjusted the Watoucan quest kick-off to prevent players from missing the quest entirely.
- ≈✂️Removedventure exit—→Removed
Removed the ability to leave the Salty Map venture right before the camp to prevent quest state corruption.
- ≈✨Newsave safeguard—→Added
Added a safeguard at the salty camp to recover save states for players who used the caw bell between the miniboss and camp.
- ≈🎯Behaviormap return—→Blocked
Blocked the ability to return to Palo Pori from the final map after the first node.
- ≈🛠QoLachievement trigger
Adjusted the 'socializing with the spirits' achievement to be awarded more intuitively.
- ≈✨Newkeyword descriptions—→Added
Added keyword descriptions to effects for better clarity.
- ≈✨Newchapter quests—→Added
Added a failsafe to ensure chapter quests start if they previously failed.
- ≈🛠QoLcloth handling
Adjusted cloth handling to improve overall game performance.
- ≈🎯Behaviordevice settings—→Reduced
Reduced default settings for specific devices to mitigate overheating issues.
- ▲🐛Bug fixToday's Specialappeal—→+25
Fixed Today's Special to correctly grant +25 appeal.
Correctly gives +25 appeal.
- ≈✨Newmotion blur—→Added
Added motion blur as a separate setting for PC players.
Added as separate setting for PC.
- ≈✨Newcontroller vibration—→Added
Added a toggle to enable or disable controller vibration.
Added toggle for vibration.
- ▲🎯Behaviorvsyncfullscreen only→any mode
Vsync no longer requires the game to be in fullscreen mode on PC.
Removed need for fullscreen for vsync on PC.
- ▲✨Newunstuck button—→Added
Added an unstuck button to prevent players from being permanently trapped by geometry.
Helps players stuck on geometry.
- ▲✨Newprologue skip—→Added
Players can now skip the prologue cutscene.
Option to skip prologue cutscene.
- ≈🐛Bug fixPS5 Achievementsbroken→fixed
Fixed an issue where specific PS5 achievements were not unlocking.
Fixed Herb appeal and One of everything.
- ≈✨NewTutorials—→Added
Added new tutorials for Mise en Place and combat to help new players learn core gameplay loops.
New tutorials for Mise en Place and combat
- ▲✨NewBoiling MinigamePower bar—→Added
Added a power bar to the boiling minigame, providing better visual feedback for the player.
Added Power bar to the boiling minigame
- ≈🛠QoLText Readability
Improved text readability for players using smaller devices.
Adjusted text readability on smaller devices
- ≈🛠QoLQuest UI
Adjusted the size and feedback of the quest UI for better clarity.
Tweaked quest UI size and feedback
- ≈🛠QoLTreat UI
Updated the user interface for treats.
Updated treat UI
- ≈✨NewFlavor Wheel—→Added
Introduced a new Flavor Wheel to the game.
New Flavor Wheel
- ≈🎨VisualCard Backs—→Added
Added new card backs for visual variety.
New Card Backs
- ≈✨NewJournalTown Map—→Added
Added a Town Map to the Journal for easier navigation.
Added Town Map
- ≈✨NewJournalCaretaker Page—→Added
Added a Caretaker Page to the Journal.
Added Caretaker Page
- ≈✨NewThea's ShopDecor—→Added
New restaurant decoration items are now available for purchase at Thea's shop.
Added new restaurant decor to Thea's shop
- ≈✨NewNPCs—→Added
Populated the town with new NPCs, including children, to make the world feel more alive.
Added new town NPCs (including kids)
- ≈🔊AudioSFX—→Added
Added more sound effects to enhance the game's atmosphere.
Additional SFX
- ≈✨NewDelishkensPetting—→Added
Players can now interact with and pet the Delishkens.
You can now pet the Delishkens!
- ≈🐛Bug fixBugs
General bug fixes and polish to improve overall game stability and feel.
Bug smashing, general polish, and quality of life updates