Patch v1.0.5 focuses on balance adjustments for monsters and card effects, significant bug fixes for PS5 and gameplay systems, and various quality-of-life improvements for PC and console players.
▲Buffs11
- StudyingStudying no longer consumes ingredients, making it significantly cheaper to progress.consumes→free
- Spiky CaretakerSpiky Effect:Spiky Caretaker now damages the monster and applies the spiky effect upon winning a trick.→trick win
- ConedorSpiky Effect:Conedor's Spiky effect now activates regardless of whether the trick was won or lost.win/loss specific→always
- BubblizardShield Effect:Bubblizard's shield effect now activates regardless of whether the trick was won or lost.win/loss specific→always
- KalanPassive:Kalan's passive now has a 50% chance to grant stamina for discarded cards to prevent late-game milling.0%→50% %
- Sword in StoneThe Sword in Stone counter decoration now provides +25 appeal.→+25
- Sour SpiritPoison:Poison from Sour Spirit cards now deals damage and has a chance to apply the poison status.→Added
- General
- Today's Special:Fixed Today's Special to correctly grant +25 appeal.→+25
- Vsync no longer requires the game to be in fullscreen mode on PC.fullscreen only→any mode
- Added an unstuck button to prevent players from being permanently trapped by geometry.→Added
- Players can now skip the prologue cutscene.→Added
▼Nerfs1
- Final BossFinal Boss attack value is now 10, and the monster pool for phase 2 has been adjusted for more challenge.→10
✚Bug fixes3
- KalanFixed a bug where bitter and umami spirits wouldn't register on Kalan's quest if the salty spirit was met first.
- Sour SpiritFixed an issue where the Sour Spirit was not appearing in town.hidden→visible
- GeneralFixed an issue where specific PS5 achievements were not unlocking.broken→fixed
◆Other changes2
- General
- Added motion blur as a separate setting for PC players.→Added
- Added a toggle to enable or disable controller vibration.→Added
subjects affected (9)
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Patch history
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