A small demo patch focusing on card event variety, adding new awakened cards, and fixing critical progression and card-loss bugs.
▲Buffs2
- Card Events
- Card events have been adjusted to feel less repetitive, providing more variety across different runs.→Increased
- More awakened cards have been added to events, allowing for deeper and more diverse deck-building options.→Added
✚Bug fixes4
- Cards
- Fixed a critical issue where certain cards could break or vanish in specific situations.
- Various fixes applied to card effects to ensure smoother and more consistent gameplay.
- ArtifactsVarious fixes applied to artifact effects to ensure they function as intended.
- Game SystemResolved a bug that could cause players to get stuck after loading a save and defeating a boss.
subjects affected (4)
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Patch history
Recently Updated
6

New Update: Decoy Detection Fix & Customizable UI Scaling
This update introduces customizable UI scaling and fixes a critical exploit regarding decoy detection.

Hotfix: Battle Magic, Save Loading & Description Fixes
Hotfix addressing Advanced Battle Magic bugs, save loading failures, and text errors in skill and faction law descriptions.

HOI IV - Open Beta Summer Edition™
The Open Beta Summer Edition focuses on broad game re-balancing, specifically targeting Regimental Support companies, Line Artillery viability, and naval positioning mechanics.

Hotfix 1.12.3 - Patch Notes
Hotfix 1.12.3 provides a specific fix for auto-aim on Advanced Combat Doctrines and outlines upcoming balance changes for the Skitarii class and Vanguard enemies.

Patch Notes v0.3.22491
Patch v0.3.22491 focuses on performance optimizations, DLSS implementation, and critical login and stability bug fixes.

July 5: Patch Notes
A series of hotfixes focusing on dress visual glitches, dye inconsistencies, controller interface bugs, and item distribution errors.
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