No gameplay balance changes detected; patch focuses on bug fixes and modding/ Localization tweaks.

Darkest Dungeon®
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Patch focuses on fixes and localization adjustments, with no gameplay balance changes.
Small build update focusing on FMOD rollback and two gameplay/nuisance fixes in Butcher Circus and UI.
- FMOD rollbackFMOD versioncurrent→previous
FMOD audio engine was rolled back to the previous version to improve compatibility with user mods.
- Butcher Circusmatch outcome after surrenderNot Possible to Win After Surrendering Immediately→Not Possible to Win After Surrendering It Right After Beginning Anymore
Adjusted surrender rule in Butcher Circus so players cannot secure a win by surrendering immediately after the match begins.
- UI/Controlsdismiss hero button
Missing Dismiss Hero button when switching from Stage Coach Hero Sheet to Roaster Hero Sheet has been fixed; the button now appears as expected when switching sheets.
No gameplay balance changes detected; patch focuses on stability, 64-bit client release, and miscellaneous fixes.
- Generaltext—→Fixed
Abbey Help Window missing texts corrected.
- Generalwindowed_resolution_scale—→Fixed
Discrepancy in windowed resolution scale between 32-bit and other builds resolved.
- Generaltrinket_duplication—→Fixed
Prevented duplication of trinkets when dragging from slot to inventory.
- Generalloot_duplication—→Fixed
Prevented item duplication when looting treasure during any quest.
- General64_bit_client—→Added
Introduces a 64-bit version of the Darkest Dungeon client to improve performance and mod support.
- Generalmod_support—→Enhanced
Mod loading capabilities expanded to accommodate more mods with the 64-bit client; aims to preserve compatibility with existing mods.
- Generalcrash—→Reduced
Fixes for random crashes caused by incorrect null pointers to improve stability.
Darkest Dungeon Steam hotfix branch update focusing on unifying binaries; includes known Ubuntu SNAP issue with Steam and two fixes.
- Generalavailability—→Added
New branch build for testing (coming_in_hot) to help unify binary across stores.
- Generalfixes—→Not included
This build does NOT contain any other fixes beyond unification and testing.
- Generalissue—→Known Ubuntu SNAP startup issue
Known issue: On Ubuntu with Steam installed via SNAP, the game won't start.
- Generalworkaround—→Two solutions provided to fix SNAP startup
Offer two terminal-based workarounds: 1) remove SNAP Steam and install classic version; 2) use official Valve steam from store instead of SNAP.
- Generalpath—→Solution 1 / uninstall and reinstall Steam
Solution 1: sudo snap remove steam followed by sudo snap install steam --classic
- +1 more
This patch for Darkest Dungeon addresses multiple stability fixes and quality-of-life issues in The Butcher's Circus mode, including crash fixes, bot behavior improvements, and string fixes.
- The Butcher's Circuscrash—→Fixed
Resolved a crash that occurred when the character sheet was open and a hero was removed from the party.
- The Butcher's Circusbehavior—→Fixed
Fixed instances where Circus heroes would act automatically without player input.
- The Butcher's Circusbot move selection—→Fixed
Prevented selecting a bot move skill when the bot did not actually perform a move.
- The Butcher's Circusbot abomination skills—→Fixed
Ensured the abomination bot in Circus uses appropriate beast skills when equipped.
- The Butcher's Circusbrain id handling—→Fixed
Fixed crashes caused by loading an incorrect brain id in Circus mode.
- +2 more
Role distribution
Patch impact split by role
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- 🦸+1/-7▼ -6111mo ago
Fanatic
HeroFanatic · Crimson Court · AoEFanatic's primary damage tools nerfed, but Beat Down gains crit to keep some threat.
- ⚡+5/-2▲ +3111mo ago
Jester Finale
SkillJester · Finale · DamageEnhanced late-game punch for Jester.
- ⚙️+5/-0▲ +5115mo ago
Radiant Mode
GeneralRadiant Mode · Stress · Stage CoachRadiant Mode aims to speed up sessions with lighter mid/late game tempo and new provisioning rules.
- 🦸+5/-0▲ +5127mo ago
Highwayman
HeroHighwayman · Duelist Advance · Open VeinSustains threat and utility on misses for Highwayman.
- 🦸+3/-0▲ +3124mo ago
Arbalest
HeroArbalest · Blindfire · Town EventEnhances survivability and consistency of Arbalest kit.
- 🦸+2/-1▲ +1126mo ago
Antiquarian
HeroAntiquarian · Guard · ItemIntroduces Antiquarian with new reward and town upgrade systems; overall long-term grind reduced.
- 🧰+3/-0▲ +3111mo ago
Statue: Shield / Laser
ItemStatue · Crimson Court · GearStatue becomes more sturdy and effective without large power jumps.
- 🗺️+3/-0▲ +3115mo ago
Quests, towns, and events
MapTown Events · Quests · RecoveryMore dynamic questing and town event flow to keep play engaging.
- ⚙️+2/-1▲ +1127mo ago
Town upgrade pricing adjustments
GeneralTown Upgrades · Costs · BalanceCosts adjust progression pacing and upgrade accessibility.
- 🗺️+2/-0▲ +2107mo ago
Crimson Court
MapCrimson Court · Event · TownFaster progression in infestations; blood becomes a bit more common.
- 🦸+2/-0▲ +2111mo ago
Jingles the Jester - Finale
HeroJester · Finale · DamageFinale regained some offensive power, with ongoing tuning to balance its setup cost and utility.
- ⚡+0/-2▼ -2111mo ago
Puppet Theatre
SkillPuppet Theatre · JesterPuppet Theatre becomes more costly and less punishing on damage.
- +0/-2▼ -2111mo ago
Croc
EnemyCroc · HP · SubmergeCroc becomes easier to kill; self-heal mechanic removed at lower difficulties.
- +2/-0▲ +2111mo ago
Bloodsucker
EnemyEnemies · Infestation · CastellanMore invitations possible on high infestation.
- 🧰+2/-0▲ +2115mo ago
Economy and loot
ItemGold · Gems · EconomyBetter rewards to sustain longer campaigns and expansions.
- 🦸+0/-1▼ -175mo ago
Abomination
HeroAbomination · Block · AIStance reliability improved in edge cases.
- +1/-0▲ +1107mo ago
Occultist
CharacterOccultist · Stealth · Wyrd ReconstructionIncreased flexibility for Occultist, enabling earlier access.
- +1/-0▲ +1111mo ago
Monsters
EnemyMonsters · Horror · StressDynamic monster stats adjust to player accuracy changes.
- ⚡+1/-0▲ +175mo ago
Guard Break softlock
SkillGuard Break · Stability · Butcher's CircusGuard Break softlock is resolved when Circus is not installed.
- +0/-1▼ -175mo ago
The Butcher’s Circus visual hero mods
ModMods · Visuals · MultiplayerVisual mod rendering fixed for multiplayer heroes.
- 🧰+0/-1▼ -175mo ago
Bloodmoon Radiant Light
ItemDodge · Armor · BalanceDodge bonus reduced, reducing survivability against certain attacks.
- +0/-1▼ -1111mo ago
Shrieker / Bloodmoon
EventShrieker · Bloodmoon · CampaignEvent delayed to avoid early disruption and repeated across campaigns.
- +1/-0▲ +1111mo ago
Bloodmoon / Blood cluster
FeatureBloodmoon · BloodStronger blood pool management with higher stacking potential.
- +1/-0▲ +1111mo ago
Castellans
EnemyCastellan · Spawn · Baron QuestHigher encounter density boosts loot and challenge in Baron Quest.
- +1/-0▲ +1111mo ago
Blood drops
ResourceBlood drops · Loot · EconomySlightly better blood economy starting point.
- +1/-0▲ +1111mo ago
Infestation schedules
EncounterInfestation · Schedule · PacingFaster pacing early on; could affect early-game pressure.
- 🧰+1/-0▲ +1111mo ago
Sanguine Vintners
ItemBlood · Hamlet · LootBlood production weekly increased by 2.
- 🧰+1/-0▲ +1111mo ago
Blood drop rates
ItemLoot · Blood · DropsBlood drops become more common, but still not abundant.
- +1/-0▲ +1111mo ago
Cursed Characters
CharacterBuffs · Torches · CursedPrevents abuse of torches/blood for buffs in combat.
- +1/-0▲ +1111mo ago
Chevaliers
EnemyEnemies · Chevalier · AIPredictable AI behavior improves encounter flow.
- +1/-0▲ +1111mo ago
Crocodilian
EnemyEnemies · Crocodilian · StatusNew defensive interaction for Bleed/Blight debuffs.
- 🧰+1/-0▲ +1111mo ago
Laudanum
ItemLaudanum · Tonic · HorrorNew consumable to mitigate Horror stress.
- +1/-0▲ +1111mo ago
Dungeon Party Size
FeatureParty · AccessibilityMore flexible dungeon entry at cost of potential balance impact.
- +1/-0▲ +1111mo ago
Torchlight
StatisticTorchlight · DodgeDodge benefits scale with torchlight level.
- 🦸+0/-1▼ -1115mo ago
Man-At-Arms
HeroTank · Guard · CivilianGuarding single target steadies front-line boosts; multi-target guarding removed.
- 🗺️+1/-0▲ +1115mo ago
Shrieker’s Nest
MapLoot · Maps · WorldLoot reliability improved for early nest interactions.
- ⚡+1/-0▲ +1115mo ago
Squiffy Ghast
SkillGas · Gloom · BossStun resistance increases survivability; audio/visual tweaks improve feedback.
- 🧰+1/-0▲ +1115mo ago
Stage Coach improvements
ItemStagecoach · Recruits · Deck SystemMore reliable healer-heavy parties with broader early recruitment options.
- +0/-1▼ -1124mo ago
Destroyed Town Upgrades on Brigand Incursion Failure
FeatureIncursion · Town Upgrades · BrigandClarifies upgrade destruction conditions during Brigand Incursion failures.
- 🧰+1/-0▲ +1127mo ago
New Stage Coach upgrade tree
ItemStage Coach · Recruitment · Upgrade TreeUnlocks access to stronger heroes but may require more resources.
- 🧰+1/-0▲ +1127mo ago
Heirloom rewards
ItemHeirloom · Rewards · QuestsMore variety in heirloom rewards across quests.
- 🧰+1/-0▲ +1127mo ago
Heirloom Exchange
ItemHeirloom · Trade · TownEases upgrading needs via a trade mechanic.
- 🧰+1/-0▲ +1127mo ago
Trophy Trinkets
ItemTrophy Trinkets · Retain/Retroactive · HamletReduces loss impact of trophy trinkets.
- 🧰+1/-0▲ +1127mo ago
Never Again buff
ItemNever Again · BuffHigher protection for repeated use of Never Again.
- 🧰+1/-0▲ +1127mo ago
Roster Size Increase
ItemRoster · Size · CapacityAllows more heroes in roster as you progress.
- ⚡+1/-0▲ +1127mo ago
Duelist Advance
SkillDuelist Advance · Riposte · Open VeinEnhances defensive response and safety for Duelist users.
- ⚡+1/-0▲ +1127mo ago
Open Vein
SkillOpen Vein · Bleed ResistAdds crowd-control/debuff interaction for the Arbalest line.
- ⚡+1/-0▲ +1127mo ago
Wicked Slice
SkillWicked Slice · DamageIncreases output from Wicked Slice.
- ⚡+1/-0▲ +1127mo ago
Open Vein / L4/L5 weapons min damage
SkillWeapon Scaling · DamageSlightly boosts late-game weapon minimums.
- ⚡+1/-0▲ +1127mo ago
HP values
SkillHP · Health ValuesSustainability improved in early to mid-game.
- 🧰+1/-0▲ +1127mo ago
Backer Heroes and Trinkets
ItemBacker Heroes · Trinkets · EstateStability in obtaining relics again.
- 🧰+1/-0▲ +1128mo ago
Never Again
ItemXP · Party XP · Never AgainAdds a non-stacking party XP boost for Never Again.
- +1/-0▲ +1128mo ago
Man-at-Arms Command
CharacterMan-at-Arms · CRIT · BuffSupport abilities now properly influence critical chance.
- +0/-1▼ -1128mo ago
Necromancer / Siren / Brigand Pounder / Ectoplasm Fights
EnemyLoot · Enemy Drops · BalanceFights yield fewer loot rewards from certain summons.
- 🦸+1/-0▲ +1128mo ago
Leper
HeroMelee · Damage · StrengthLeper deals more damage in basic attacks.
- ⚡+1/-0▲ +1130mo ago
Heal
SkillHealing · Hp · MedicHealing stability improved; negative healing prevented.
- ⚙️+0/-0≈ 012mo ago
General
GeneralBugfix · UI · LocalizationNumerous fixes improve reliability and UI feedback without rebalancing core gameplay.
- 🗺️+0/-0≈ 075mo ago
The Butcher’s Circus
MapButcher’s Circus · Multiplayer · DesyncCleaner results flow and visuals, prestige data consistency improved.
- ⚙️+0/-0≈ 075mo ago
Darkest Dungeon
GeneralStability · Crash · DLCStability improvements and smoother single-player dragging experience.
- ⚙️+0/-0≈ 075mo ago
Known Issues
GeneralKnown Issues · Mac/Linux · DLCWorkarounds and known issues for startup and logging.
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