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Movement

GeneralMovement · General · Universal
3 patcheslast touched 130mo ago-3

Power trajectory

Up = buffed, down = nerfed
-30Oct 9, 2015Oct 30, 2015Oct 9, 2015 — Balance Notes: Beta v 1.19.4 +1 / -2 (cum -1)Oct 21, 2015 — Balance Notes - 1.20.1 +1 / -2 (cum -2)Oct 30, 2015 — Brawlhalla Patch 2.0! +1 / -2 (cum -3)
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Patch history

  1. Oct 30, 2015·Brawlhalla Patch 2.0!+1-2
    • 📊Numericwall jump velocityLowered

      Reduced jump velocity when leaping off walls to slightly limit mobility.

      Slightly reduced jump velocity off walls.

    • 📊Numericair turning penaltyLowered

      Air turning is now less punishing, especially for slower characters and when recovering from hits.

      Penalty reduced and adjusted for slower characters.

    • 🎯BehaviorDodgeforgiveness immunityActiveRemoved

      Dodging away from a thrown weapon no longer grants dodge forgiveness, making players vulnerable to items.

      Dodging in the same direction as an item no longer provides immunity.

  2. Oct 21, 2015·Balance Notes - 1.20.1+1-2
    • 📊Numericair statsOld numbers

      Air movement stats returned to previous values to reduce sluggishness.

      numeric

    • 📊Numericair turning speedSlower

      Turning in the air is now slower to balance the return of old air stats.

      numeric

    • 📊Numericwall tap velocityDecreased

      Decreased velocity when tapping to get off the wall.

      numeric

    • 📊Numericground speedIncreased

      Movement speed on the ground has been increased to reward players playing on the ground.

      Increases viability of grounded play.

    • 📊Numericair speedDecreased

      Movement speed in the air has been decreased to make it easier to chase down airborne opponents.

      Makes airborne opponents easier to chase.

    • 📊Numericair turn speedDecreased

      Turning in the air is now slower.

      Reduces agility in the air.