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Brawlhalla
Brawlhalla
ActionIndieFree To Play
Blue Mammoth Games · Ubisoft
Oct 30, 2015 · 130mo ago

Brawlhalla Patch 2.0!

AI summary1mo

Brawlhalla Patch 2.0 introduces the Gravity Canceling mechanic, expands custom lobbies to 8 players, and implements significant performance and input improvements ahead of Open Beta.

Buffs8

  • General
    • Switched to radial inputs for throws and dodging to improve input accuracy and feel.cardinalradial
    • Implemented memory pooling to reduce CPU spikes and increase online performance.Added
  • Gravity CancelingSpot Dodge:Spot dodge duration increased to 24 frames to facilitate the new Gravity Cancel mechanic.24 frames frames
  • MovementAir turning is now less punishing, especially for slower characters and when recovering from hits.Lowered
  • BarrazaSide Axe:Fixed an issue where Side Axe recover time was unintentionally extended during specific platform transitions.LongerCorrected
  • Weapon Fixes
    • Katar Recovery:Katar Recovery now correctly holds the target until the final hit.BuggedFixed
    • Sword Neutral Light:Sword Neutral Light now correctly maintains target hold until the final hit.BuggedFixed
    • Hammer Neutral Light:Hammer Neutral Light now correctly maintains target hold until the final hit.BuggedFixed

Nerfs3

  • Gravity CancelingGravity Cancel:Performing a gravity cancel now triggers the air dodge cooldown regardless of whether the player is grounded.Enforced
  • Movement
    • Reduced jump velocity when leaping off walls to slightly limit mobility.Lowered
    • Dodge:Dodging away from a thrown weapon no longer grants dodge forgiveness, making players vulnerable to items.ActiveRemoved

Bug fixes1

  • BarrazaCorrected inconsistencies in how character stats were applied to Barraza's powers.InconsistentConsistent

Other changes4

  • GeneralCustom online games now allow between 2 and 8 players, increasing chaos for modes like Brawlball.48
  • Gravity CancelingGravity Cancel:Players must wait 2 ticks after spot dodging before a gravity cancel can be performed.2 ticks ticks
  • Maps
    • Great Hall soft platforms moved outwards to improve map comfort.Outwards
    • Increased platform top surface area in Brawlhaven, Grumpy Temple, Kings Pass, and Thundergard Stadium for better visibility.Increased

subjects affected (6)

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How did this patch land?
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official notes
Brawlhalla · Oct 30, 2015

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Patch history

see all 86

  1. Patch 2.63 - Jumps, Dodges, Balance, and more!Jun 1, 2017 · 111mo

    Patch 2.63 introduces significant changes to jump height and dodge mechanics, accompanied by weapon balance adjustments to compensate for the new movement physics.

    +816
  2. Patch 2.62 - Animation, Test Features, New Skins, and more!May 24, 2017 · 111mo

    Patch 2.62 introduces experimental dodge vulnerability and cooldown changes, animation updates for Unarmed and several legends, and expanded controller support.

    +34
  3. Wu Shang Update! - Patch 2.20Jul 14, 2016 · 122mo

    Introduction of Wu Shang the monk, alongside weapon balance adjustments, performance improvements, and various bug fixes.

    +913
  4. Summer Update! - Patch 2.19Jul 7, 2016 · 122mo

    Summer Update introducing the Beachbrawl game mode, new Heat Wave colors, and various performance and UI improvements.

    +6
  5. Patch Notes 2.18 - Odin's Chest UpdateJun 30, 2016 · 122mo

    Patch 2.18 introduces Odin's Chest for skins, expands clan sizes, adds training room tools, and implements various weapon and legend balance adjustments.

    +148
  6. 2.17.1 Patch NotesJun 22, 2016 · 122mo

    Patch 2.17.1 introduces new cosmetics, several combat hitbox refinements for Spear and Lance, and critical bug fixes including a fix for a character control issue.

    +3
  7. Patch 2.17 - New Taunt, Training Options and Balance!Jun 15, 2016 · 122mo

    Patch 2.17 introduces training mode enhancements, server migrations, and a series of balance adjustments focusing on hitbox/hurtbox polish and weapon tuning.

    +96
  8. 2.16.3 - New Legend RotationJun 8, 2016 · 123mo

    Patch 2.16.3 introduces a new Legend rotation and general client performance improvements.

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