Balance update focusing on movement responsiveness, weapon recovery timing (Axe/Blasters), and hitbox refinements for Hammer and Katar.
▲Buffs22
- MovementAir movement stats returned to previous values to reduce sluggishness.→Old numbers
- DodgeDodge:Dodge startup reduced to 2 frames for better responsiveness and fewer rollbacks.3→2 frames
- Axe
- Axe Down:Decreased time to hit for Axe Down.→Decreased
- Axe Air:Decreased recovery time when hitting Axe Air to improve follow-ups.→Decreased
- Axe Air Side:Decreased recovery time on hit for Axe Air Side.→Decreased
- Axe Air Down:Decreased recovery time on hit for Axe Air Down.→Decreased
- Blasters
- Blasters Down Light:Horizontal momentum now stops on hit to prevent dropping targets.→Stops on hit
- Blasters Ground Pound:Reduced cooldown time for Blasters Ground Pound.→Decreased
- Blasters Air Side:Reduced cooldown on hit to match the cooldown on miss.→Same as miss
- Blasters Air Down:Decreased recovery time on hit for Blasters Air Down.→Decreased
- Blasters Down:Increased hit windows for Blasters Down.→Increased
- Blasters Down:Each shot in Blasters Down now combos into the next.→Combos into next
- Blasters Down:Decreased recovery time on hit for Blasters Down.→Decreased
- HammerHammer Neutral Light:Hammer Neutral Light now advances slightly forward during kicks.→Advances forward
- Katar
- Katar Neutral Light:Increased stun time for Katar Neutral Light.→Increased
- Katar Down Light:Slightly increased hit window for Katar Down Light.→Slightly increased
- Katar Down Light:Slightly increased distance traveled for Katar Down Light.→Slightly increased
- Katar Down Light:Slightly increased stun time for Katar Down Light.→Slightly increased
- Katar Side Light:Slightly reduced recovery time for Katar Side Light.→Slightly reduced
- Katar Side Light:Increased stun time for Katar Side Light.→Increased
- SwordSword Recovery:Increased damage for Sword Recovery, with more damage distributed toward the end of the move.→Increased
- GnashNeutral Hammer:Extended hit window and re-hitboxed Neutral Hammer to follow the swing.→Extended
▼Nerfs30
- Movement
- Turning in the air is now slower to balance the return of old air stats.→Slower
- Decreased velocity when tapping to get off the wall.→Decreased
- Axe
- Axe Air:Increased recovery time when missing Axe Air to allow for better punishes.→Increased
- Axe Air:Increased cooldown time for Axe Air.→Increased
- Axe Air Side:Increased recovery time on miss for Axe Air Side.→Increased
- Axe Air Side:Increased cooldown time for Axe Air Side.→Increased
- Axe Air Down:Increased recovery time on miss for Axe Air Down.→Increased
- Axe Air Down:Increased cooldown time for Axe Air Down.→Increased
- Axe Recovery:Increased time to hit for Axe Recovery.→Increased
- Blasters
- Blasters Air Down:Increased recovery time on miss for Blasters Air Down.→Increased
- Blasters Side:Decreased force for Blasters Side.→Decreased
- Blasters Down:Decreased hitbox sizes to better match animation.→Decreased
- Blasters Down:Greatly decreased maximum damage for Blasters Down.→Greatly decreased
- Blasters Down:Decreased force for Blasters Down.→Decreased
- Blasters Down:Increased recovery time on miss for Blasters Down.→Increased
- Hammer
- Hammer Neutral Light:Decreased hitbox sizes for Hammer Neutral Light.→Decreased
- Hammer Neutral Light:Reduced hit window on the final swing of Hammer Neutral Light.→Reduced
- Hammer Air Side:Reduced hitbox sizes for Hammer Air Side.→Reduced
- Hammer Air Down:Added a short cooldown time to Hammer Air Down.→Added
- Lance
- Lance Recovery:Slightly decreased force for Lance Recovery.→Slightly decreased
- Lance Recovery:Increased cooldown time for Lance Recovery.→Increased
- Lance Recovery:Subsequent uses of Lance Recovery in the air now have a decreased hit window.→Decreased
- KatarKatar Neutral Light:Reduced hitbox sizes for Katar Neutral Light, specifically vertical linger on the second swing.→Reduced
- SwordSword Recovery:Slightly reduced force for Sword Recovery.→Slightly reduced
- Gnash
- Down Hammer:Reduced force for Gnash's Down Hammer.→Reduced
- Down Hammer:Reduced maximum damage for Gnash's Down Hammer.→Reduced
- Scarlet
- Hammer Side:Increased time to hit for Scarlet's Hammer Side.→Increased
- Hammer Neutral:Increased time to hit for Scarlet's Hammer Neutral.→Increased
- Sentinel
- Neutral Katar:Reduced hitbox width for Sentinel's Neutral Katar.→Reduced
- Neutral Katar:Removed some lingering hitboxes at the end of the power for Neutral Katar.→Removed
✚Bug fixes5
- Bugfixes
- Blasters Down Air:Fixed a case where targets could be dropped before the final hit.
- Ada Spear Neutral:Fixed a case where targets could be dropped before the final hit.
- Asuri Down Sword:Fixed a case where targets could be dropped before the final hit.
- Lucien Side Blasters:Fixed cases where targets could be dropped before the final hit.
- Vraxx Side Blasters:Fixed cases where targets could be dropped before the final hit.
◆Other changes8
- DodgeDodge:Dodge animation and sound now only play once the player is actually invulnerable.→On invulnerability
- AxeAxe Recovery:Increased distance traveled before the swing in Axe Recovery.→Increased
- Blasters
- Blasters Air Side:Removed first shot and added a new shot that arcs further downward after the second.First shot→New arc shot
- Blasters Air Down:Direction of force is now angled slightly downward.→Angled downward
- Blasters Down:Final shot of Blasters Down now pops the target upwards.→Pops target upward
- HammerHammer Air Down:Hammer Air Down rehitboxed to better match animation.→Rehitboxed
- LanceLance Recovery:Subsequent uses of Lance Recovery have more forward and less upward movement.Upward→Forward
- GnashNeutral Hammer:Adjusted visual effects on Neutral Hammer to better match the hitbox.→Adjusted
subjects affected (12)
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Patch history
- Patch 2.63 - Jumps, Dodges, Balance, and more!Jun 1, 2017 · 111mo
Patch 2.63 introduces significant changes to jump height and dodge mechanics, accompanied by weapon balance adjustments to compensate for the new movement physics.
+8−16→ - Patch 2.62 - Animation, Test Features, New Skins, and more!May 24, 2017 · 111mo
Patch 2.62 introduces experimental dodge vulnerability and cooldown changes, animation updates for Unarmed and several legends, and expanded controller support.
+3−4→ - Wu Shang Update! - Patch 2.20Jul 14, 2016 · 122mo
Introduction of Wu Shang the monk, alongside weapon balance adjustments, performance improvements, and various bug fixes.
+9−13→ - Summer Update! - Patch 2.19Jul 7, 2016 · 122mo
Summer Update introducing the Beachbrawl game mode, new Heat Wave colors, and various performance and UI improvements.
+6→ - Patch Notes 2.18 - Odin's Chest UpdateJun 30, 2016 · 122mo
Patch 2.18 introduces Odin's Chest for skins, expands clan sizes, adds training room tools, and implements various weapon and legend balance adjustments.
+14−8→ - 2.17.1 Patch NotesJun 22, 2016 · 122mo
Patch 2.17.1 introduces new cosmetics, several combat hitbox refinements for Spear and Lance, and critical bug fixes including a fix for a character control issue.
+3→ - Patch 2.17 - New Taunt, Training Options and Balance!Jun 15, 2016 · 122mo
Patch 2.17 introduces training mode enhancements, server migrations, and a series of balance adjustments focusing on hitbox/hurtbox polish and weapon tuning.
+9−6→ - →2.16.3 - New Legend RotationJun 8, 2016 · 123mo
Patch 2.16.3 introduces a new Legend rotation and general client performance improvements.
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