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Brawlhalla
Brawlhalla
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Blue Mammoth Games · Ubisoft
Oct 21, 2015 · 130mo ago

Balance Notes - 1.20.1

AI summary1mo

Balance update focusing on movement responsiveness, weapon recovery timing (Axe/Blasters), and hitbox refinements for Hammer and Katar.

Buffs22

  • MovementAir movement stats returned to previous values to reduce sluggishness.Old numbers
  • DodgeDodge:Dodge startup reduced to 2 frames for better responsiveness and fewer rollbacks.32 frames
  • Axe
    • Axe Down:Decreased time to hit for Axe Down.Decreased
    • Axe Air:Decreased recovery time when hitting Axe Air to improve follow-ups.Decreased
    • Axe Air Side:Decreased recovery time on hit for Axe Air Side.Decreased
    • Axe Air Down:Decreased recovery time on hit for Axe Air Down.Decreased
  • Blasters
    • Blasters Down Light:Horizontal momentum now stops on hit to prevent dropping targets.Stops on hit
    • Blasters Ground Pound:Reduced cooldown time for Blasters Ground Pound.Decreased
    • Blasters Air Side:Reduced cooldown on hit to match the cooldown on miss.Same as miss
    • Blasters Air Down:Decreased recovery time on hit for Blasters Air Down.Decreased
    • Blasters Down:Increased hit windows for Blasters Down.Increased
    • Blasters Down:Each shot in Blasters Down now combos into the next.Combos into next
    • Blasters Down:Decreased recovery time on hit for Blasters Down.Decreased
  • HammerHammer Neutral Light:Hammer Neutral Light now advances slightly forward during kicks.Advances forward
  • Katar
    • Katar Neutral Light:Increased stun time for Katar Neutral Light.Increased
    • Katar Down Light:Slightly increased hit window for Katar Down Light.Slightly increased
    • Katar Down Light:Slightly increased distance traveled for Katar Down Light.Slightly increased
    • Katar Down Light:Slightly increased stun time for Katar Down Light.Slightly increased
    • Katar Side Light:Slightly reduced recovery time for Katar Side Light.Slightly reduced
    • Katar Side Light:Increased stun time for Katar Side Light.Increased
  • SwordSword Recovery:Increased damage for Sword Recovery, with more damage distributed toward the end of the move.Increased
  • GnashNeutral Hammer:Extended hit window and re-hitboxed Neutral Hammer to follow the swing.Extended

Nerfs30

  • Movement
    • Turning in the air is now slower to balance the return of old air stats.Slower
    • Decreased velocity when tapping to get off the wall.Decreased
  • Axe
    • Axe Air:Increased recovery time when missing Axe Air to allow for better punishes.Increased
    • Axe Air:Increased cooldown time for Axe Air.Increased
    • Axe Air Side:Increased recovery time on miss for Axe Air Side.Increased
    • Axe Air Side:Increased cooldown time for Axe Air Side.Increased
    • Axe Air Down:Increased recovery time on miss for Axe Air Down.Increased
    • Axe Air Down:Increased cooldown time for Axe Air Down.Increased
    • Axe Recovery:Increased time to hit for Axe Recovery.Increased
  • Blasters
    • Blasters Air Down:Increased recovery time on miss for Blasters Air Down.Increased
    • Blasters Side:Decreased force for Blasters Side.Decreased
    • Blasters Down:Decreased hitbox sizes to better match animation.Decreased
    • Blasters Down:Greatly decreased maximum damage for Blasters Down.Greatly decreased
    • Blasters Down:Decreased force for Blasters Down.Decreased
    • Blasters Down:Increased recovery time on miss for Blasters Down.Increased
  • Hammer
    • Hammer Neutral Light:Decreased hitbox sizes for Hammer Neutral Light.Decreased
    • Hammer Neutral Light:Reduced hit window on the final swing of Hammer Neutral Light.Reduced
    • Hammer Air Side:Reduced hitbox sizes for Hammer Air Side.Reduced
    • Hammer Air Down:Added a short cooldown time to Hammer Air Down.Added
  • Lance
    • Lance Recovery:Slightly decreased force for Lance Recovery.Slightly decreased
    • Lance Recovery:Increased cooldown time for Lance Recovery.Increased
    • Lance Recovery:Subsequent uses of Lance Recovery in the air now have a decreased hit window.Decreased
  • KatarKatar Neutral Light:Reduced hitbox sizes for Katar Neutral Light, specifically vertical linger on the second swing.Reduced
  • SwordSword Recovery:Slightly reduced force for Sword Recovery.Slightly reduced
  • Gnash
    • Down Hammer:Reduced force for Gnash's Down Hammer.Reduced
    • Down Hammer:Reduced maximum damage for Gnash's Down Hammer.Reduced
  • Scarlet
    • Hammer Side:Increased time to hit for Scarlet's Hammer Side.Increased
    • Hammer Neutral:Increased time to hit for Scarlet's Hammer Neutral.Increased
  • Sentinel
    • Neutral Katar:Reduced hitbox width for Sentinel's Neutral Katar.Reduced
    • Neutral Katar:Removed some lingering hitboxes at the end of the power for Neutral Katar.Removed

Bug fixes5

  • Bugfixes
    • Blasters Down Air:Fixed a case where targets could be dropped before the final hit.
    • Ada Spear Neutral:Fixed a case where targets could be dropped before the final hit.
    • Asuri Down Sword:Fixed a case where targets could be dropped before the final hit.
    • Lucien Side Blasters:Fixed cases where targets could be dropped before the final hit.
    • Vraxx Side Blasters:Fixed cases where targets could be dropped before the final hit.

Other changes8

  • DodgeDodge:Dodge animation and sound now only play once the player is actually invulnerable.On invulnerability
  • AxeAxe Recovery:Increased distance traveled before the swing in Axe Recovery.Increased
  • Blasters
    • Blasters Air Side:Removed first shot and added a new shot that arcs further downward after the second.First shotNew arc shot
    • Blasters Air Down:Direction of force is now angled slightly downward.Angled downward
    • Blasters Down:Final shot of Blasters Down now pops the target upwards.Pops target upward
  • HammerHammer Air Down:Hammer Air Down rehitboxed to better match animation.Rehitboxed
  • LanceLance Recovery:Subsequent uses of Lance Recovery have more forward and less upward movement.UpwardForward
  • GnashNeutral Hammer:Adjusted visual effects on Neutral Hammer to better match the hitbox.Adjusted

subjects affected (12)

tap to see balance history

How did this patch land?
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official notes
Brawlhalla · Oct 21, 2015

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Patch history

see all 86

  1. Patch 2.63 - Jumps, Dodges, Balance, and more!Jun 1, 2017 · 111mo

    Patch 2.63 introduces significant changes to jump height and dodge mechanics, accompanied by weapon balance adjustments to compensate for the new movement physics.

    +816
  2. Patch 2.62 - Animation, Test Features, New Skins, and more!May 24, 2017 · 111mo

    Patch 2.62 introduces experimental dodge vulnerability and cooldown changes, animation updates for Unarmed and several legends, and expanded controller support.

    +34
  3. Wu Shang Update! - Patch 2.20Jul 14, 2016 · 122mo

    Introduction of Wu Shang the monk, alongside weapon balance adjustments, performance improvements, and various bug fixes.

    +913
  4. Summer Update! - Patch 2.19Jul 7, 2016 · 122mo

    Summer Update introducing the Beachbrawl game mode, new Heat Wave colors, and various performance and UI improvements.

    +6
  5. Patch Notes 2.18 - Odin's Chest UpdateJun 30, 2016 · 122mo

    Patch 2.18 introduces Odin's Chest for skins, expands clan sizes, adds training room tools, and implements various weapon and legend balance adjustments.

    +148
  6. 2.17.1 Patch NotesJun 22, 2016 · 122mo

    Patch 2.17.1 introduces new cosmetics, several combat hitbox refinements for Spear and Lance, and critical bug fixes including a fix for a character control issue.

    +3
  7. Patch 2.17 - New Taunt, Training Options and Balance!Jun 15, 2016 · 122mo

    Patch 2.17 introduces training mode enhancements, server migrations, and a series of balance adjustments focusing on hitbox/hurtbox polish and weapon tuning.

    +96
  8. 2.16.3 - New Legend RotationJun 8, 2016 · 123mo

    Patch 2.16.3 introduces a new Legend rotation and general client performance improvements.

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