Enemies
EnemyEnemies · AI · Difficulty · Balance
1 patcheslast touched 3d ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
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Patch history
- ≈🎯Behaviorlock-on time
Corvid cinderblock AI reworked, increasing its lock-on time and chance to be flinched.
- ≈🎯Behavioraggression
Lobo aggression increased.
- ≈🎯Behaviorenemy count
Enemy count reduced on all post-narrative maps.
- ≈🎯Behaviorreinforcements
Enemy reinforcements reduced on all post-narrative maps, while reinforcements take longer to show up.
- ≈🎯Behaviorline of sight requirement
Cower morale event for enemies requires line of sight on target.
- ≈🎯Behaviorpierce resistance
Reduced pierce resist on Lil' Buddies.
- ≈🎯Behavioraccuracy
Slightly reduced high morale accuracy on Cops, Chobbers, Corvids and Lil' Buddies.
- ≈🎯BehaviorAI calls
Added missing AI calls for cop variant units.