
Hotfix addressing AI behavior, resource drops, map balance, UI/text, and mission-specific tweaks to improve stability and pacing.
▲Buffs1
- GameplayIncreased ammo drop chance on all combat units from 50% to 100%.50%→100% %
✚Bug fixes1
- GameplayFixed bug where the player could instantly die from walking into solid objects.
◆Other changes26
- Enemies
- Corvid cinderblock AI reworked, increasing its lock-on time and chance to be flinched.
- Lobo aggression increased.
- Enemy count reduced on all post-narrative maps.
- Enemy reinforcements reduced on all post-narrative maps, while reinforcements take longer to show up.
- Cower morale event for enemies requires line of sight on target.
- Reduced pierce resist on Lil' Buddies.
- Slightly reduced high morale accuracy on Cops, Chobbers, Corvids and Lil' Buddies.
- Added missing AI calls for cop variant units.
- Gameplay
- Reinforcement NOSPOL cop cars will contain the standard cop car loot instead of nothing.
- Merchants no longer sell empty crates due to broken loadout links; loadouts fixed.
- Merchants will no longer prompt bringing a vehicle to transport items.
- Text & UI
- Fixed text typos in numerous places.
- Rictus' tutorial knowledge increases and can inform the player about examining items.
- Settings
- USE SYSTEM CURSOR added to SETTINGS > DISPLAY to help users with an invisible cursor in fullscreen (removable in display settings).→Added
- Instructions changed in SETTINGS > BINDS – F4 reverts to previous state while changing a keybind.
- Mission-specific
- [Wrightson] Wrightson will no longer run off into the corner making it impossible for the player to snipe him.
- [Wrightson] Changed position of payphone.
- [Wrightson] Interactable vending machines added.
- [Archer] Interactable vending machines added.
- [Gear up] Mobile fabricator kit weight reduced.
- [Pinball hub/Way out] Cavalier should no longer eject from gurney aka "Cavmobile".
- [Pinball hub/Way out] Cavalier won't be able to steal the player's backpack anymore, causing a hardlock.
- [Way out] Lobo boss fight reworked.
- [Angel Base] Cavalier locked into Tactical Gurney.
- [Roundabout] Merchant moved slightly to the side.
- [Papyard] Reinforcements have been toned down.
subjects affected (5)
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Recently Updated
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