Mission-specific
MissionMissions · Campaign · Level design
1 patcheslast touched 3d ago≈ 0
Power trajectory
Up = buffed, down = nerfedZoom into one ability:1 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ≈🎯BehaviorWrightson behavior
[Wrightson] Wrightson will no longer run off into the corner making it impossible for the player to snipe him.
- ≈🎯BehaviorWrightson payphone
[Wrightson] Changed position of payphone.
- ≈🎯BehaviorInteractables
[Wrightson] Interactable vending machines added.
- ≈🎯BehaviorInteractables
[Archer] Interactable vending machines added.
- ≈🎯Behaviorweight
[Gear up] Mobile fabricator kit weight reduced.
- ≈🎯BehaviorCavmobile eject
[Pinball hub/Way out] Cavalier should no longer eject from gurney aka "Cavmobile".
- ≈🎯BehaviorCavbackpack steal
[Pinball hub/Way out] Cavalier won't be able to steal the player's backpack anymore, causing a hardlock.
- ≈🔁ReworkLobo boss
[Way out] Lobo boss fight reworked.
- ≈🎯BehaviorCavalier lock
[Angel Base] Cavalier locked into Tactical Gurney.
- ≈🎯Behaviormerchant position
[Roundabout] Merchant moved slightly to the side.
- ≈🎯Behaviorreinforcements
[Papyard] Reinforcements have been toned down.