Update 30 focuses on quest fixes, Enemy Codex improvements, and critical gameplay bug fixes regarding plunge attacks and explosive interactions.
▲Buffs4
- Golden Hollow BossThe new Golden Hollow boss now drops four unique weapons.→4 unique weapons
- Player
- Plunge Attack:Plunging into damaging water no longer causes instant death, preventing unfair deaths.Instant Death→Damage
- Weapons collected during combat now properly enter the inventory again.Broken→Fixed
- Frostfire BowFixed an issue where using the Frostfire Bow at close range caused premature explosions and bomb spawns.Premature→Fixed
✚Bug fixes2
- Enemy CodexEnemy defeat counts are now visible regardless of whether the player is on Odin Shell.Odin Shell only→All
- ExplosivesMiniature Bomb:Fixed an issue where miniature bombs would detonate instantly when kicked at high levels.Immediate on kick→Fixed
◆Other changes5
- FrostvaldrThe 'Defeat the Mine Sentinel' quest is fixed and replaced with the Golden Hollow boss.Defeat the Mine Sentinel→Golden Hollow
- Enemy Codex
- Removed non-unlockable enemy variants from the Codex; kills now count toward the base enemy type.Included variants→Base types only
- Added entries for new enemies and began implementing lore and rarity data.→Added
- Crate (dark)The purchase cost of Dark Crates has been changed from gold to stardust.gold→stardust
- ExplosivesImproved handling of explosive barrels and miniature bombs to prevent premature detonations and gameplay interference.Unstable→Improved
subjects affected (7)
tap to see balance history
Patch history
- Cloudheim Update 38 Release NotesMay 4, 2026 · 4w+2→
- Cloudheim Update 37 Release NotesApr 25, 2026 · 1mo+5→
- Cloudheim Update 35 Release NotesApr 23, 2026 · 1mo+3→
- Cloudheim Update 32 Release NotesApr 2, 2026 · 2mo+1→
- →Cloudheim Update 31 Release NotesMar 26, 2026 · 2mo
- Cloudheim Update 29 Release NotesMar 21, 2026 · 2mo+2→
- Cloudheim Update 28 Release NotesMar 19, 2026 · 2mo+1→
- →Cloudheim Update 26 Release NotesMar 12, 2026 · 2mo
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