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A.I.

GeneralSystem · AI · Combat · Economy
2 patcheslast touched 7mo ago▲ +4

Power trajectory

Up = buffed, down = nerfed
0+4Jul 24, 2024Dec 9, 2025Jul 24, 2024 — Hot Fix 1.7.1 +4 / -0 (cum +4)Dec 9, 2025 — Hot Fix 2.2.2 +0 / -0 (cum +4)
Zoom into one ability:7 abilities tracked
Filter by change type:5 types in this subject

Patch history

  1. Dec 9, 2025·Hot Fix 2.2.2
    • 📊NumericSupply Cratesspawn cooldown45s s

      45-second cooldown applied to newly spawned supply crates to prevent A.I. from acquiring them too quickly in team games.

      Prevents AI from instantly grabbing new crates.

    • 🎯BehaviorHealth Cratespickup logic

      A.I. will no longer pick up health crates when at full health.

      AI no longer wastes health crates at full HP.

    • NewEmplacements/Minesplacement limitAdded

      Added a limit to the number of the same constructed items for emplacements and mines, with stricter positioning requirements.

      Prevents AI from stacking too many mines/emplacements.

  2. Jul 24, 2024·Hot Fix 1.7.1+4
    • 🎯Behaviorcapture point priorityPrefer contesting

      A.I. will now prefer contesting capture points when making initial contact with the enemy instead of immediately taking cover.

      AI now prioritizes contesting points over immediate cover upon contact.

    • 🎯BehaviorTeam WeaponspositioningFrontlineBackline

      A.I. team weapons will prefer the backline in combat more often to improve survivability and effectiveness.

      AI team weapons now prefer the backline more often.

    • 🐛Bug fixTeam WeaponsrefacingMore frequent

      Refacing now happens more frequently for frontline team weapons to prevent them from facing the wrong direction.

      Fixed team weapons facing the wrong way at the frontline.

    • 🎯BehaviorTeam WeaponsrepositioningMid-combat moveReface only

      A.I. team weapons will no longer reposition mid-combat, only reface their orientation.

      AI will no longer move mid-combat, only rotate.

    • 🎯BehaviorBattlegroup AbilitiestargetingIn-combat preference

      Battlegroup ability casting improved; targets are now more likely to be units currently in combat.

      Abilities are now more likely to target units currently fighting.

    • 🎯BehaviorTeam WeaponsrecrewingOut-of-combatIn-combat

      Recrewing can now be triggered during combat, making A.I. more likely to acquire and utilize team weapons.

      AI can now re-crew weapons while fighting.

    • 🎯BehaviorInfantrycover selectionPick second spotStay near combat

      Infantry will no longer pick a second cover spot if it moves them further away from the combat zone.

      Infantry won't move further from the fight just to get a second cover spot.

    • 🎯BehaviorTeam Weaponsretreat frequencyIncreased

      A.I. team weapons will now retreat more frequently during combat.

      AI team weapons will now retreat more often.

    • ✂️Removedbuild orderEngineers-firstRemoved

      The Engineers-first build order for US Forces has been removed.

      Removed specific US Forces build order.

    • 📊NumericTier 4 acquisition speedStandardFaster

      A.I. build orders adjusted across all factions to acquire Tier 4 units faster.

      All factions now reach Tier 4 units quicker.