General
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊Numericallowed ping200→300 ms
Increased the default allowed ping to 300, allowing players with higher latency to connect more reliably.
numeric
- ≈🐛Bug fixserver stability
Fixed an intermittent server crash to improve overall uptime.
bugfix
- ≈🐛Bug fixmod loading
Fixed issues with renamed mod pak files on dedicated servers and memory leaks when mounting Legacy mods.
bugfix
- ▲🛠QoLstartup videos—→Skippable
Startup videos are now skippable on most systems after preloading, reducing time to reach the main menu.
quality
- ▲🛠QoLload time
Significantly shortened the time required to enter the game world.
quality
- ▲🐛Bug fixstability
Fixed multiple crash bugs, including those occurring during the intro cinematic and when resuming single-player sessions.
bugfix
- ▲🐛Bug fixcollision
Fixed erroneous undermesh kill zones in Exiled Lands and the Isle of Siptah to prevent accidental player death.
bugfix
- ▲🎯Behaviorfall damageaffected→unaffected
Friendly Fire multiplier no longer affects fall damage, ensuring consistent environmental damage.
behavior
- ≈🐛Bug fixmemory usage
Resolved a memory leak affecting some servers to improve long-term stability.
bugfix
- ≈🐛Bug fixserver stability
Fixed a server crash triggered by interactions with pillars and ceiling pieces.
bugfix
- ≈🐛Bug fixitem duplication—→Removed
Fixed an item duplication exploit to maintain economic balance.
exploit fix
- ≈🐛Bug fixcamera lock
Fixed an issue where the camera incorrectly snapped to dead targets after a kill while locked on.
quality
- ≈🐛Bug fixperformance
Fixed performance issues occurring when approaching or logging in near a base.
performance
- ≈🎯Behaviorcrafting validation—→Added
Added additional checks to prevent crafting items without the required materials.
crafting
- ▲🐛Bug fixcombat interaction
Fixed an issue where characters could not fight back while performing certain emotes.
combat
- ≈🐛Bug fixchallenge spawn
Fixed a rare issue where new challenges would not appear after claiming a completed one.
challenges
- ≈🐛Bug fixstability
Fixed critical issues that caused the game to terminate on launch or crash during gameplay.
Fixed game termination on launch and various crashes.
- ≈🐛Bug fixlighting
Fixed a bug where light-casting placeables only emitted light when looked at directly.
Light sources now function regardless of player camera angle.
- ≈🐛Bug fixmovement
Resolved various issues occurring during the transition between jumping and climbing.
Improved jumping and climbing interactions.
- ≈🐛Bug fixshortcut bar icons
Fixed an issue where items in the shortcut bar failed to update their icons.
Icons now update correctly.