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4 patcheslast touched 13mo ago▲ +5

Power trajectory

Up = buffed, down = nerfed
0+5Jul 15, 2019Apr 9, 2025Jul 15, 2019 — Patch note 16/07/2019 +2 / -0 (cum +2)Jul 18, 2019 — Patch note 19/07/2019 +2 / -0 (cum +4)Aug 5, 2019 — 06/08/2019 Patch notes +1 / -1 (cum +4)Apr 9, 2025 — April 10 Update Log +1 / -0 (cum +5)
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Filter by change type:5 types in this subject

Patch history

  1. Apr 9, 2025·April 10 Update Log+1
    • 🎯Behaviorpathfinding

      Enhanced pathfinding to reduce manual selections during city departures and support sea-crossing.

      optimization

  2. Aug 5, 2019·06/08/2019 Patch notes+1-1
    • 🔁ReworkField CampcompositionSeparateMerged

      Infirmary, Engineer's camp, and Provisioner have been merged into a single field camp for streamlined deployment.

      Merged Infirmary, Engineer, and Provisioner

    • 📊NumericField Campbuild costResources1,000 prestige prestige

      Field camps no longer consume resources to build; they now cost 1,000 prestige.

      Changed resource cost to prestige

    • 🎯BehaviorForagingmarching speed (out of food)DecreasedNo decrease

      Marching speed no longer decreases when the army is out of food, improving mobility in starvation states.

      Removed speed penalty

    • 📊NumericForagingmining effectiveness (out of food)100%50%

      Players can still mine resources while out of food, but the effectiveness is reduced by 50%.

      Reduced mining speed

    • 🎯BehaviorForagingcombat effectiveness (out of food)NormalReduced damage/Increased taken

      Units now deal less damage and take more damage when entering battle while out of food.

      Added combat penalty for starvation

  3. Jul 18, 2019·Patch note 19/07/2019+2
    • 📊NumericResource Collectingwaiting time30s20s s

      Resource collection time reduced from 30s to 20s, making gathering more efficient.

      Decreased total waiting time for resource collecting.

    • 📊NumericMarchingmovement speedIncreased

      Wagons, siege machines, and specific units now move faster in the open world.

      Increased marching speed of wagons and siege machines.

    • ✂️RemovedTerritory War Drillcapture logRecordedRemoved

      Drill mode capture logs are no longer recorded in fief chronicles to avoid cluttering actual records.

      Capture logs in drill mode no longer recorded in fief chronicles.

  4. Jul 15, 2019·Patch note 16/07/2019+2
    • 📊NumericrewardsIncreased

      Defeating bandits and rebels now provides more experience, bronze, and honor.

      exp, bronze, honor

    • 📊Numericfood storageIncreased

      Increased the amount of food that can be stored at capital cities.

      capital cities

    • 🐛Bug fixbattle end trigger

      Fixed a bug where battles against bandits/rebels would occasionally fail to end after victory.

      bugfix