Open World
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯Behaviorpathfinding
Enhanced pathfinding to reduce manual selections during city departures and support sea-crossing.
optimization
- ≈🔁ReworkField CampcompositionSeparate→Merged
Infirmary, Engineer's camp, and Provisioner have been merged into a single field camp for streamlined deployment.
Merged Infirmary, Engineer, and Provisioner
- ≈📊NumericField Campbuild costResources→1,000 prestige prestige
Field camps no longer consume resources to build; they now cost 1,000 prestige.
Changed resource cost to prestige
- ▲🎯BehaviorForagingmarching speed (out of food)Decreased→No decrease
Marching speed no longer decreases when the army is out of food, improving mobility in starvation states.
Removed speed penalty
- ≈📊NumericForagingmining effectiveness (out of food)100%→50%
Players can still mine resources while out of food, but the effectiveness is reduced by 50%.
Reduced mining speed
- ▼🎯BehaviorForagingcombat effectiveness (out of food)Normal→Reduced damage/Increased taken
Units now deal less damage and take more damage when entering battle while out of food.
Added combat penalty for starvation
- ▲📊NumericResource Collectingwaiting time30s→20s s
Resource collection time reduced from 30s to 20s, making gathering more efficient.
Decreased total waiting time for resource collecting.
- ▲📊NumericMarchingmovement speed—→Increased
Wagons, siege machines, and specific units now move faster in the open world.
Increased marching speed of wagons and siege machines.
- ≈✂️RemovedTerritory War Drillcapture logRecorded→Removed
Drill mode capture logs are no longer recorded in fief chronicles to avoid cluttering actual records.
Capture logs in drill mode no longer recorded in fief chronicles.
- ▲📊Numericrewards—→Increased
Defeating bandits and rebels now provides more experience, bronze, and honor.
exp, bronze, honor
- ▲📊Numericfood storage—→Increased
Increased the amount of food that can be stored at capital cities.
capital cities
- ≈🐛Bug fixbattle end trigger
Fixed a bug where battles against bandits/rebels would occasionally fail to end after victory.
bugfix