
This patch focuses on hero leadership buffs, combat adjustments for Shortsword and Spear weapons, a new team voice system, and significant overhauls to open world foraging and camp mechanics.
Images © Conqueror's Blade via Steam
▲Buffs6
- HeroDefault leadership increased from 100 to 250, allowing heroes to lead larger armies from the start.100→250
- SpearPassive armor penetration and incoming damage reduction increased from 1% to 2%, improving overall survivability and efficiency.1%→2% %
- Open WorldForaging:Marching speed no longer decreases when the army is out of food, improving mobility in starvation states.Decreased→No decrease
- MerchantAdded a cross-region migration token allowing players to move their base camp to other regions directly.→Added
- Honor SystemHonor gain for the first 10 battles per day has been increased by 50%.100%→150% %
- SystemTeam Voice:Introduced a new team voice system accessible via the Capslock key for better teammate coordination.→Added
▼Nerfs3
- Shortsword & ShieldShield Charge:The second hit of Shield Charge now deals 50% less damage, reducing the burst potential of the charge.100%→50% %
- Open WorldForaging:Units now deal less damage and take more damage when entering battle while out of food.Normal→Reduced damage/Increased taken
- Honor SystemHonor gain after 20 battles per day has been decreased by 50%.100%→50% %
◆Other changes4
- SpearLugh’s March I:Lugh’s March I now deals slashing damage instead of piercing damage, changing how it interacts with different armor types.piercing→slashing
- Open World
- Field Camp:Infirmary, Engineer's camp, and Provisioner have been merged into a single field camp for streamlined deployment.Separate→Merged
- Field Camp:Field camps no longer consume resources to build; they now cost 1,000 prestige.Resources→1,000 prestige prestige
- Foraging:Players can still mine resources while out of food, but the effectiveness is reduced by 50%.100%→50% %
subjects affected (7)
tap to see balance history
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Patch history
- →November 27 Online Update LogNov 26, 2025 · 9mo
A minor online update focusing on map pathfinding, UI fixes, and text corrections for unit descriptions.
- November 20 Balance Adjustment AnnouncementNov 20, 2025 · 9mo
November 20 balance adjustments focusing on significant buffs to heavy units like Monastic Knights and Varangian Guards, leadership reductions for several high-tier units, and a heavy nerf to the Empire Chariot's stability.
+59−5→ - →November 13 Online Update LogNov 12, 2025 · 9mo
A minor online update focusing on map balance for Harbour City and a fix for Auxiliary Doctrines.
- October 30 Online Update LogOct 29, 2025 · 10mo
A minor online update focusing on unit medal progression, bug fixes for specific unit traits, and Halloween store bundles.
+4→ - October 16 Online Update LogOct 15, 2025 · 10mo
A minor online update focusing on unit attire compatibility, audio balancing, and bug fixes for runes and UI.
−2→ - →September 29 Update and Maintenance LogSep 26, 2025 · 11mo
Maintenance update with no gameplay changes; compensation distributed to players.
- July 10 Update LogJul 9, 2025 · 13mo
The July 10 update introduces the Hangu Pass map to Siege Battles, optimizes the Barracks UI, and implements various unit behavior fixes and map balance adjustments.
+8→ - May 8 Update LogMay 7, 2025 · 15mo
A major balance update focusing on low-star unit viability through significant Mastery node buffs and widespread Leadership cost reductions, alongside hero clarity improvements and bug fixes.
+51→
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