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Conqueror's Blade
Conqueror's Blade
ActionMassively MultiplayerRPG
Booming Tech · Poros Interactive, Booming Tech
Aug 5, 2019 · 85mo ago

06/08/2019 Patch notes

AI summary3mo

This patch focuses on hero leadership buffs, combat adjustments for Shortsword and Spear weapons, a new team voice system, and significant overhauls to open world foraging and camp mechanics.

Images © Conqueror's Blade via Steam

Buffs6

  • HeroDefault leadership increased from 100 to 250, allowing heroes to lead larger armies from the start.100250
  • SpearPassive armor penetration and incoming damage reduction increased from 1% to 2%, improving overall survivability and efficiency.1%2% %
  • Open WorldForaging:Marching speed no longer decreases when the army is out of food, improving mobility in starvation states.DecreasedNo decrease
  • MerchantAdded a cross-region migration token allowing players to move their base camp to other regions directly.Added
  • Honor SystemHonor gain for the first 10 battles per day has been increased by 50%.100%150% %
  • SystemTeam Voice:Introduced a new team voice system accessible via the Capslock key for better teammate coordination.Added

Nerfs3

  • Shortsword & ShieldShield Charge:The second hit of Shield Charge now deals 50% less damage, reducing the burst potential of the charge.100%50% %
  • Open WorldForaging:Units now deal less damage and take more damage when entering battle while out of food.NormalReduced damage/Increased taken
  • Honor SystemHonor gain after 20 battles per day has been decreased by 50%.100%50% %

Other changes4

  • SpearLugh’s March I:Lugh’s March I now deals slashing damage instead of piercing damage, changing how it interacts with different armor types.piercingslashing
  • Open World
    • Field Camp:Infirmary, Engineer's camp, and Provisioner have been merged into a single field camp for streamlined deployment.SeparateMerged
    • Field Camp:Field camps no longer consume resources to build; they now cost 1,000 prestige.Resources1,000 prestige prestige
    • Foraging:Players can still mine resources while out of food, but the effectiveness is reduced by 50%.100%50% %

subjects affected (7)

tap to see balance history

How did this patch land?
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official notes
Conqueror's Blade · Aug 5, 2019

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Patch history

see all 46

  1. November 27 Online Update LogNov 26, 2025 · 9mo

    A minor online update focusing on map pathfinding, UI fixes, and text corrections for unit descriptions.

  2. November 20 Balance Adjustment AnnouncementNov 20, 2025 · 9mo

    November 20 balance adjustments focusing on significant buffs to heavy units like Monastic Knights and Varangian Guards, leadership reductions for several high-tier units, and a heavy nerf to the Empire Chariot's stability.

    +595
  3. November 13 Online Update LogNov 12, 2025 · 9mo

    A minor online update focusing on map balance for Harbour City and a fix for Auxiliary Doctrines.

  4. October 30 Online Update LogOct 29, 2025 · 10mo

    A minor online update focusing on unit medal progression, bug fixes for specific unit traits, and Halloween store bundles.

    +4
  5. October 16 Online Update LogOct 15, 2025 · 10mo

    A minor online update focusing on unit attire compatibility, audio balancing, and bug fixes for runes and UI.

    2
  6. September 29 Update and Maintenance LogSep 26, 2025 · 11mo

    Maintenance update with no gameplay changes; compensation distributed to players.

  7. July 10 Update LogJul 9, 2025 · 13mo

    The July 10 update introduces the Hangu Pass map to Siege Battles, optimizes the Barracks UI, and implements various unit behavior fixes and map balance adjustments.

    +8
  8. May 8 Update LogMay 7, 2025 · 15mo

    A major balance update focusing on low-star unit viability through significant Mastery node buffs and widespread Leadership cost reductions, alongside hero clarity improvements and bug fixes.

    +51

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