This patch focuses on economy buffs for matchmaking, minor hero balance adjustments, and open-world quality-of-life improvements.
Images © Conqueror's Blade via Steam
▲Buffs6
- MatchmakingBronze gains from field and siege battles in matchmaking increased by 25%, speeding up currency accumulation.100%→125% %
- Hero EquipmentHero equipment durability loss reduced by 50%, lowering the cost and frequency of repairs.100%→50% %
- Shortsword & BladeThrow Shield:Throw Shield can no longer be interrupted by normal attacks, improving the reliability of the ability's execution.Interruptible→Non-interruptible
- Open World
- Resource Collecting:Resource collection time reduced from 30s to 20s, making gathering more efficient.30s→20s s
- Marching:Wagons, siege machines, and specific units now move faster in the open world.→Increased
- Bloodthirsty IFixed a bug where the Bloodthirsty I buff was not applying correctly, restoring its intended combat power.
▼Nerfs1
- SpearOverhead Strike I:The cooldown for Overhead Strike I increased from 9s to 10s, slightly reducing the frequency of the attack.9s→10s s
✚Bug fixes1
- Battering RamBattering rams now correctly stop moving once the gate they were targeting is destroyed.Moves after destroy→Stops after destroy
◆Other changes1
- Open WorldTerritory War Drill:Drill mode capture logs are no longer recorded in fief chronicles to avoid cluttering actual records.Recorded→Removed
subjects affected (7)
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Patch history
- →November 27 Online Update LogNov 26, 2025 · 7mo
- November 20 Balance Adjustment AnnouncementNov 20, 2025 · 7mo+59−5→
- →November 13 Online Update LogNov 12, 2025 · 7mo
- October 30 Online Update LogOct 29, 2025 · 8mo+4→
- October 16 Online Update LogOct 15, 2025 · 8mo−2→
- →September 29 Update and Maintenance LogSep 26, 2025 · 9mo
- July 10 Update LogJul 9, 2025 · 12mo+8→
- May 8 Update LogMay 7, 2025 · 14mo+51→
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