Deathmatch
GeneralMode · Queue · Game Mode · System
3 patcheslast touched 12mo ago▼ -1
Power trajectory
Up = buffed, down = nerfedZoom into one ability:3 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ≈🎯Behaviorteam balancebalanced→unbalanced
Deathmatch mode now allows unbalanced teams, potentially reducing queue times or allowing more flexible lobby sizes.
Allows unbalanced teams
- ≈🐛Bug fixauto rebuy
Fixed an issue where auto rebuy would fail if the player survived the warmup period.
- ≈🎯Behaviorrespawnjump behaviorjump→no jump
Pressing the jump key to respawn no longer triggers a jump action upon spawning.
- ▼🐛Bug fixopen_buymenuinvulnerabilityExtendable→Fixed
Fixed an exploit where players could extend their spawn invulnerability by repeatedly opening the buy menu.
Fixed exploit using buy menu command