General quality of life improvements, bug fixes for Deathmatch and Retakes, and various art and layout updates across multiple maps including Ancient, Grind, Mocha, and Cache.
▲Buffs4
- GrindLowered cover on A Short, enabling players to boost over smoke grenades.High→Lowered
- Mocha
- Improved clipping and navigation mesh for smoother movement and bot behavior.→Improved
- Added additional bombsite markers to improve orientation.→Added
- CacheImplemented performance optimizations to improve frame rates on the map.→Optimized
▼Nerfs2
- Deathmatchopen_buymenu:Fixed an exploit where players could extend their spawn invulnerability by repeatedly opening the buy menu.Extendable→Fixed
- GrindRemoved several unintended boost locations to maintain map integrity.Unintended→Removed
◆Other changes7
- General
- Added a new setting to sv_damage_print_enable to clean up the console by only printing damage after the round ends.→Option 2
- Coach positions are now preserved in round backup files for better match recording and analysis.→Saved
- RetakesArmor values now remain consistent during the card selection phase in Retakes mode.Variable→Fixed
- Ancient
- The broken-wall passage to Bombsite B has been straightened for better movement flow.Broken→Straightened
- Spawnpoint placements for both teams have been tweaked for better balance.→Tweaked
- GrindReduced the number of lurk positions in mid to allow for more fluid rotations.Many→Reduced
- CacheRestored vivid colors to select textures and models, ensuring details are visible even on low settings.Dull→Vivid
subjects affected (7)
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Patch history
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