Knife
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixAttackattack transitions
Fixed issues with transitioning between knife attacks for smoother combat flow.
- ▲🎯Behaviortargeting priority—→enemies
Knife attacks now prioritize enemies and will only hit teammates if no enemies are in range, reducing accidental team kills.
Prioritize enemies over teammates
- ▲🎯BehaviorQuick Switchdamagevariable→full
Attacking immediately after switching to a knife now always deals full damage, removing inconsistency in quick-switch attacks.
Consistent full damage after switch
- ≈🎯Behaviorclient predictionenabled→disabled
Knife attacks no longer predict damage effects or sounds on the client, ensuring visual/audio sync with the server.
Removed predicted effects
- ≈📊Numericsound falloff distance—→Reduced
Reduced the distance at which knife impact and swish sounds can be heard, potentially making stealthier approaches easier.
impact/swish
- ≈🐛Bug fixInspectinterrupt capabilityBlocked→Enabled
Knife slashing animations can now be interrupted by the inspect action, improving responsiveness.
Fixed a bug where knife slashing couldn't be interrupted with an inspect