A technical update focusing on gameplay stability, knife combat consistency, and workshop tool enhancements.
▲Buffs3
- Knife
- Knife attacks now prioritize enemies and will only hit teammates if no enemies are in range, reducing accidental team kills.→enemies
- Quick Switch:Attacking immediately after switching to a knife now always deals full damage, removing inconsistency in quick-switch attacks.variable→full
- GeneralFixed an issue where user commands were ignored during poor network conditions.ignored→processed
✚Bug fixes2
◆Other changes7
- KnifeKnife attacks no longer predict damage effects or sounds on the client, ensuring visual/audio sync with the server.enabled→disabled
- Smoke Grenade
- Added a minimum fuse duration to prevent smoke grenades from detonating prematurely when stuck in crevices.→minimum limit
- The smoke grenade canister has been updated to use a chrome material.→chrome
- Decoy GrenadeDecoy grenades now interact aesthetically with smoke clouds for better visual integration.→aesthetic interaction
- InfernoRemoved birds from the map that were frequently mistaken for grenades.birds→Removed
- General
- Players now ignore individual damage events that deal less than one point of damage.0→1
- Eye height is now consistent for a given map location, regardless of how the player arrived there.inconsistent→consistent
subjects affected (5)
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Patch history
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