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Bug Fixes

GeneralBugfixes · Polish · Stability · UI · Logs · Loot
2 patcheslast touched 117mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Aug 18, 2015Dec 14, 2016Aug 18, 2015 — New PC and Mac Build #10171 - Gameplay Updates! +0 / -0 (cum 0)Dec 14, 2016 — Darkest Dungeon "coming_in_hot" Build #16628 +0 / -0 (cum 0)
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Patch history

    • 🐛Bug fixMove modifiers% Move modifiers

      Fixed move modifiers not applying correctly.

    • 🐛Bug fixGraveyardcollapse/appearance

      Graveyard not showing dead heroes fixed.

    • 🐛Bug fixQuirk interactionquirk incompatibility

      Fixed incompatible quirk problem.

    • 🐛Bug fixTown eventleveling interaction

      Town Event resolve levels no longer grant unintended Level 6 hero benefits.

    • 🐛Bug fixTutorial cursorcursor behavior

      Fixed tutorial cursor changing unexpectedly.

    • 🐛Bug fixMini-maptiles/disappearance

      Fixed mysterious mini-map tiles disappearing or traps shown as scouted when not.

    • 🐛Bug fixScanner / scoutingmap not forced during scouting

      Fixed map not being forced during scouting curio result.

    • 🐛Bug fixImmobilized classestargeting

      Removed ability to target/select move when classes are immobilized.

    • 🐛Bug fixPanel / UIrender announcements

      Render announcements over character barks.

    • 🛠QoLRealm inventory UIUI cleanup

      Realm inventory UI cleaned up.

    • 🐛Bug fixTool-tip consistencytooltip wording

      Various tooltip fixes for clarity.

    • NewPop-up iconsnew icons

      Various new icons for loot/hunger/curio/quest complete pop-ups.

    • 🐛Bug fixHabits / correctabilitypatch reliability

      General bug fixes and stability improvements.

    • 🐛Bug fixvarious

      Numerous fixes including UI text cleanup, bark transitions, log entries, loot pool issues, quirks rewards, and more to improve stability and polish.