Gameplay updates introduce widespread balance changes across heroes, monsters, economy, and misc systems, plus bug fixes and QoL improvements.
▲Buffs14
- Houndmaster
- Houndmaster:Houndmaster's base damage increased, improving overall damage output.→Increased
- Houndmaster/Hound's Rush:Houndmaster/Hound's Rush now has increased accuracy.→Increased
- Houndmaster/Hound's Rush:Increased mark bonus from Hound's Rush.→Increased
- Houndmaster/Whistle:Whistle's protection debuff increased in strength.→Increased
- Houndmaster/Whistle:Whistle's debuff related to thievery mechanics increased.→Increased
- Houndmaster/Blackjack:Blackjack damage increased and Strong Stun added.→Increased
- Arbalest/Blindfire:Blindfire damage improved.→Increased
- Arbalest/Flare:Flare now partywide with added Light.→Added Light
- Grave Robber:Grave Robber base damage increased.→Increased
- Grave Robber/Thrown Dagger:Thrown Dagger adds a Bleed Resist debuff to boost team synergy.→Added
- Grave Robber/Flashing Daggers:Flashing Daggers damage increased slightly.→Increased
- Economy
- More treasure from dark runs to reward riskier expeditions.→Increased
- Maintenance of treatment rises with hero Resolve level.→Increase with hero Resolve Level
- Death's DoorFewer stress penalties when facing multiple Death's Doors within a single encounter.→Reduced stress penalties for repeated Death's Doors in same combat
▼Nerfs2
- Houndmaster
- Houndmaster:Houndmaster and Man-at-Arms cannot guard themselves.→Cannot guard self
- Bounty Hunter:Collect Bounty tuned down to account for HM's Mark synergy.→Slight tune down
✚Bug fixes1
- Bug FixesNumerous fixes including UI text cleanup, bark transitions, log entries, loot pool issues, quirks rewards, and more to improve stability and polish.
◆Other changes6
- Houndmaster
- Houndmaster:Fixes to scaling bugs where Houndmaster wasn't getting proper proc rates as he leveled up (whistle, debuffs).Bug→Fixed
- Houndmaster/Hound's Rush:PROT debuff moved from Rush into Whistle, altering how protection is applied.→Moved into Whistle
- Economy
- Mid and late game costs for hero upgrades, hero treatment, and building upgrades increased as part of an economy balance pass.→Scaled up mid and late game costs
- Initial hero upgrade costs reduced; later upgrades become significantly more expensive.→Lowered initial costs, higher later costs
- Mid and late building upgrade costs raised to balance progression.→Increased costs of mid and later upgrades
- TIME PASSING IN TOWNTime will no longer pass in town if you retreat immediately; progress must be made to advance time.→Now requires progress to pass
subjects affected (5)
tap to see balance history
Related Deals
Gear, keys & collectibles for Darkest Dungeon®
Brand New
New
New
Brand New
Used
Brand New
New
Come nuovoAffiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.
Patch history
- →Darkest Dungeon Update - Build 26186Jul 29, 2025 · 12mo
No gameplay balance changes detected; patch focuses on bug fixes and modding/ Localization tweaks.
- →Darkest Dungeon - Coming_in_Hot BuildJun 25, 2025 · 14mo
Patch focuses on fixes and localization adjustments, with no gameplay balance changes.
- →Darkest Dungeon - Coming_in_hot Build 25807Mar 4, 2025 · 17mo
Small build update focusing on FMOD rollback and two gameplay/nuisance fixes in Butcher Circus and UI.
- →Darkest Dungeon - Coming_in_hot Build 25807Feb 19, 2025 · 18mo
No gameplay balance changes detected; patch focuses on stability, 64-bit client release, and miscellaneous fixes.
- →Darkest Dungeon - Steam coming_in_hot Build #25869Dec 12, 2024 · 20mo
Darkest Dungeon Steam hotfix branch update focusing on unifying binaries; includes known Ubuntu SNAP issue with Steam and two fixes.
- →Darkest Dungeon - Steam Build #25632Aug 31, 2020 · 72mo
This patch for Darkest Dungeon addresses multiple stability fixes and quality-of-life issues in The Butcher's Circus mode, including crash fixes, bot behavior improvements, and string fixes.
- →Steam Build # 25563 - Butcher’s Circus HotfixJun 18, 2020 · 75mo
Hotfix addressing stability, desyncs in Butcher’s Circus, and several crash-related issues, with ongoing investigation into post-DLC stuttering.
- →Steam Build # 25559 - Butcher’s Circus HotfixJun 10, 2020 · 75mo
A hotfix patch for Butcher’s Circus and modding improvements, plus a Steam beta branch for network stability and several Known Issues notes.
Recently Updated
6




Beta Patch Notes - WS v1.3.0 / BL v1.5.0
Bannerlord War Sails beta patch introduces naval content access and variety, new mooring and ferry systems, expanded starting options, and numerous balance/quality updates across naval battles, map, UI, and quests.

Hotfix build #538
Hotfix patch that auto-recovers from PlayerSettings.json load failures by backing up the corrupt file and restoring defaults.

Patch Note #5
A variety of UI/gamepad controls, audio, and stability fixes plus new audio/voice content for Cat Mail Co. patch focused on improved input handling and player feedback.

Hotfix 1.0.26261
Hotfix 1.0.26261 mainly fixes jumpable object rotation issues and multiplayer vehicle trick-jumps; adds a variety of decorative inventory items for Trader Bubblegum and Trader Sprouts.

Patch Notes v0.3.23424
Patch Notes v0.3.23424 focuses on bug fixes, quadrant transfer enablement, and a Known Issues hub.

Hotfix 1.12.5 - Patch Notes
Hotfix 1.12.5 focuses on stability, bug fixes, and cosmetic tweaks across general gameplay and character customization.
Similar Games
6





