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GeneralGameplay · Balance · Quality of Life · The Cove
1 patcheslast touched 132mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
0Sep 29, 2015Sep 29, 2015Sep 29, 2015 — New PC and Mac Build #10878 - THOSE FROM BELOW (The Cove) +0 / -0 (cum 0)
Zoom into one ability:2 abilities tracked
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Patch history

    • Newstress recoveryIdle heroes recover a small amount of stress between quests

      Adds stress recovery for idle heroes between quests even if not in treatment.

    • Newshop valueunused dungeon supplies can be sold back at end of quest for a small percentage of value

      Allows selling unused supplies post-quest to recover some resources.

    • Newrosterroster size increased to allow recruiting more heroes for Cove spelunking

      Larger roster enables more adventurers to tackle Cove content concurrently.

    • Newcombat pacingstreamlined combat flow to reduce waits between chained events

      Quicker combat sequences to maintain a brisk tempo.

    • 🔁Reworkcore damage calculationbase damage modifier applicationbase skill modifier applied directly to weapon damage; buffs applied after total buffs are summed

      Revised damage calculation to balance AOE vs single-target attacks and ensure buffs affect both appropriately.

    • 🔁Reworktrinkets balancetrinkets receive a broader balance pass; rarer trinkets become more valuable; some nerfs and rarity adjustments; more tweaks planned

      Trinkets rebalanced to improve value distribution and encourage diverse builds.

    • Newdropsfewer rare drops in lower level dungeons

      Loot pacing adjusted to reduce overly common rare drops in early content.

    • Newdisease resistanceResolve level 0 and 1 heroes have higher disease resistance

      Newbie heroes receive stronger disease resistance upon recruitment.

    • Newkill rate for corpsessome small mobs don’t leave corpses

      Eliminates corpse presence for certain mobs to reduce clutter and interaction complexity.

    • Newsurprise mechanicsurprised monsters act last in first round but do not lose an entire turn; players cannot retreat during first combat round if surprised

      Refined surprise rules to balance first round engagement and retreat options.

    • Newcombat progressionspeed progression bug fixes for Arbalest, Jester, Leper, Houndmaster (nerf perceived due to spreadsheet errors but actual values corrected)

      Corrected speed progression values for several heroes; changes are adjustments to fix erroneous previous data.