A large Cove update adds The Cove region with new monsters and mechanics, revises combat balance, and introduces quality-of-life improvements; hotfixes prior to the patch fix crashes and interface issues.
◆Other changes13
- The Cove
- Introduces The Cove region with new enemies, bosses, curios, art, and music.→The Cove dungeon region adds 7 new monsters, 2 new bosses, new curios, new environment art, and new music.
- Cove monsters emphasize speed, bleed mechanics, healing/guarding, and may influence future regions.→monsters fast and bleed resistant; many bleed-causing attacks; healing and guarding mechanics
- Gameplay
- Adds stress recovery for idle heroes between quests even if not in treatment.→Idle heroes recover a small amount of stress between quests
- Allows selling unused supplies post-quest to recover some resources.→unused dungeon supplies can be sold back at end of quest for a small percentage of value
- Larger roster enables more adventurers to tackle Cove content concurrently.→roster size increased to allow recruiting more heroes for Cove spelunking
- Quicker combat sequences to maintain a brisk tempo.→streamlined combat flow to reduce waits between chained events
- core damage calculation:Revised damage calculation to balance AOE vs single-target attacks and ensure buffs affect both appropriately.→base skill modifier applied directly to weapon damage; buffs applied after total buffs are summed
- Trinkets rebalanced to improve value distribution and encourage diverse builds.→trinkets receive a broader balance pass; rarer trinkets become more valuable; some nerfs and rarity adjustments; more tweaks planned
- Loot pacing adjusted to reduce overly common rare drops in early content.→fewer rare drops in lower level dungeons
- Newbie heroes receive stronger disease resistance upon recruitment.→Resolve level 0 and 1 heroes have higher disease resistance
- Eliminates corpse presence for certain mobs to reduce clutter and interaction complexity.→some small mobs don’t leave corpses
- Refined surprise rules to balance first round engagement and retreat options.→surprised monsters act last in first round but do not lose an entire turn; players cannot retreat during first combat round if surprised
- Corrected speed progression values for several heroes; changes are adjustments to fix erroneous previous data.→speed progression bug fixes for Arbalest, Jester, Leper, Houndmaster (nerf perceived due to spreadsheet errors but actual values corrected)
subjects affected (2)
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Patch history
- →Darkest Dungeon Update - Build 26186Jul 29, 2025 · 12mo
No gameplay balance changes detected; patch focuses on bug fixes and modding/ Localization tweaks.
- →Darkest Dungeon - Coming_in_Hot BuildJun 25, 2025 · 14mo
Patch focuses on fixes and localization adjustments, with no gameplay balance changes.
- →Darkest Dungeon - Coming_in_hot Build 25807Mar 4, 2025 · 17mo
Small build update focusing on FMOD rollback and two gameplay/nuisance fixes in Butcher Circus and UI.
- →Darkest Dungeon - Coming_in_hot Build 25807Feb 19, 2025 · 18mo
No gameplay balance changes detected; patch focuses on stability, 64-bit client release, and miscellaneous fixes.
- →Darkest Dungeon - Steam coming_in_hot Build #25869Dec 12, 2024 · 20mo
Darkest Dungeon Steam hotfix branch update focusing on unifying binaries; includes known Ubuntu SNAP issue with Steam and two fixes.
- →Darkest Dungeon - Steam Build #25632Aug 31, 2020 · 72mo
This patch for Darkest Dungeon addresses multiple stability fixes and quality-of-life issues in The Butcher's Circus mode, including crash fixes, bot behavior improvements, and string fixes.
- →Steam Build # 25563 - Butcher’s Circus HotfixJun 18, 2020 · 75mo
Hotfix addressing stability, desyncs in Butcher’s Circus, and several crash-related issues, with ongoing investigation into post-DLC stuttering.
- →Steam Build # 25559 - Butcher’s Circus HotfixJun 10, 2020 · 75mo
A hotfix patch for Butcher’s Circus and modding improvements, plus a Steam beta branch for network stability and several Known Issues notes.
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