General
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixColour of Madness loot window bug
Fixed a bug related to the Colour of Madness loot window to ensure proper display and access to loot.
Fixed an issue with the Colour of Madness loot window.
- ≈🛠QoLLocalization colors usage
Localization assets now reference the standard colors from the colors folder to align with modding expectations.
Localization files now use colors from the colors folder (mod related).
- ≈🔁ReworkTrinkets expansion
Reverted changes related to the Trinkets expansion to restore prior functionality and stability.
Reverted previous work surrounding the Trinkets expansion as it was not functioning as intended.
- ≈🐛Bug fixColour of Madness loot window bug
Fixes a bug in the Colour of Madness loot window to ensure loot display behaves correctly.
Fixed an issue with the Colour of Madness loot window bug.
- ≈🛠QoLlocalization colors
Localization system now references colors from the colors folder; modders should verify compatibility.
Localization files should now use colors from the colors folder.
- ≈🔁ReworkTrinkets expansion
Reverted changes related to the Trinkets expansion due to incorrect implementation.
Reverted previous work surrounding the Trinkets expansion as it was not functioning as intended.
- ≈✨New64_bit_client—→Added
Introduces a 64-bit version of the Darkest Dungeon client to improve performance and mod support.
- ≈🛠QoLmod_support—→Enhanced
Mod loading capabilities expanded to accommodate more mods with the 64-bit client; aims to preserve compatibility with existing mods.
- ≈🛠QoLcrash—→Reduced
Fixes for random crashes caused by incorrect null pointers to improve stability.
- ≈🐛Bug fixtext—→Fixed
Abbey Help Window missing texts corrected.
- ≈🐛Bug fixwindowed_resolution_scale—→Fixed
Discrepancy in windowed resolution scale between 32-bit and other builds resolved.
- ≈🐛Bug fixtrinket_duplication—→Fixed
Prevented duplication of trinkets when dragging from slot to inventory.
- ≈🐛Bug fixloot_duplication—→Fixed
Prevented item duplication when looting treasure during any quest.
- ≈•Othernotes—→Darkest Dungeon - Steam coming_in_hot Build #25869
Announcement of a new build pushed to the coming_in_hot branch to align Steam with other storefront binaries; build contains no other fixes and will remain available for soak testing.
- ≈✨Newavailability—→Added
New branch build for testing (coming_in_hot) to help unify binary across stores.
- ≈🛠QoLfixes—→Not included
This build does NOT contain any other fixes beyond unification and testing.
- ≈✨Newissue—→Known Ubuntu SNAP startup issue
Known issue: On Ubuntu with Steam installed via SNAP, the game won't start.
- ≈✨Newworkaround—→Two solutions provided to fix SNAP startup
Offer two terminal-based workarounds: 1) remove SNAP Steam and install classic version; 2) use official Valve steam from store instead of SNAP.
- ≈✨Newpath—→Solution 1 / uninstall and reinstall Steam
Solution 1: sudo snap remove steam followed by sudo snap install steam --classic
- ≈✨Newpath—→Solution 2 / use official Steam
Solution 2: Do not use the SNAP version; install the official Steam from Steam store.
- ≈🐛Bug fixtutorial crash—→Fixed
Fixed a crash that occurred when quitting the tutorial and returning to the campaign.
Fix to tutorial quit out to campaign crash.
- ≈🐛Bug fixtooltip offset—→Fixed
Adjusted activity tooltips to render in the correct offset.
Fix to activity tooltip offset bugs.
- ≈🐛Bug fixrecovery tray tooltips—→Fixed
Resolved tooltip display issues on the recovery tray.
Fix to recovery tray tooltips.
- ≈🐛Bug fixriposte tooltip—→Fixed
Corrected riposte tooltip information.
Fix to riposte tooltip.
- ≈🐛Bug fixprop difficulty variants—→Fixed
Prop difficulty variants now function as intended.
Fix to prop difficulty variants not working.
- ≈🐛Bug fixtray icons tooltips—→Fixed
Tooltips for tray icons no longer get cut off.
Fix to cut off tooltips from tray icons.
- ≈🐛Bug fixrussian max characters crash—→Fixed
Resolved a crash related to maximum character limits for Russian text.
Fix to russian max characters crash.
- ≈🛠QoLquest curio—→Removed/Changed
Non-quest items with a quest curio now use an X instead of a question mark for clarity.
Removed ? and replaced with X for non quest items with a quest curio.
- ≈🛠QoLnotes
Patch confirms ongoing work on Crimson Court bugs and clarifies design intent for Finale, emphasizing targeted tuning and situational value.
- ≈🐛Bug fixembark/trinkets crash
Fix for controller crash in embark screen when unequipping all trinkets.
- ≈🛠QoLquirk replacement
Fix to quirk replacement to improve consistency.
- ≈🐛Bug fixDLC raids kick
Fixed bug where players were kicked out of raids when turning on DLC.
- ≈🛠QoLactivity log backdrop
Activity contagion now has proper backdrop in the activity log.
- ≈🛠QoLstrings
Strings have been fixed.
- ≈🛠QoLlocalization
New batch of over 200 community party names added; localization strings updated to align with Radiant Update.
Added new batch of community party names and remaining localization strings for Radiant Update.
- ≈✨Newgfx/art
New art assets introduced for the starting room of each dungeon region.
Added new art for each dungeon region's starting room.
- ≈✨Newauto-center dungeon map
New option to auto-center the dungeon map on the party when idle; defaults to ON.
Auto-Center Dungeon Map option added under Game Menu > Options > Other.
- ≈✨Newbeta access / beta tab—→Access via Betas tab and choose coming_in_hot
Beta access described for players to participate in Radiant testing.
- ≈✨Newbackup reminder—→Backup your saves
Reminder to back up saves when participating in beta testing.
- ≈✨Newanalytics
New analytics hooks added to gather data to inform design decisions for Radiant Mode.
- ≈🎯Behaviorperformance
Acknowledges that Radiant Mode causes heavy CPU/GPU load on some systems and that a full solid solution will take weeks.
- ≈✨Newrollback
If experiencing performance issues, players are advised to roll back to the pre_controller_support BETA available in Steam betas.
- ≈🛠QoLfolderHierarchy—→Fixed
Organized soundtrack folder structure so Steam players access works as intended.
Fixed Folder Hierarchy for Soundtrack; Steam Player should now work correctly.
- ≈🐛Bug fixidleResolveSaving—→Fixed
Ensures heroes' idle resolve levels are preserved when raids begin.
Fixed idle resolve level heroes not being saved on raid start.
- ≈🐛Bug fixlinux—→Fixed
Applied general stability fixes for the Linux build.
Linux fixes applied.
- ≈🐛Bug fixcompilerErrors—→Fixed
Resolved compilation issues preventing build success.
Fixed some compiler errors.
- ≈🎯Behaviorretreat issue—→Fixed retreat from drowned crew while captured; now kills the hero with a warning in a confirm before attempting the retreat
Retreating when captured now triggers a confirmation warning and can result in the hero's death, preventing accidental escapes.
- ≈🐛Bug fixcrash—→Fixed a crash related to dying outside of combat with the loot window open and quitting the game
Resolved a crash when dying out of combat with the loot window open and quitting the game.
- ≈🎯Behaviorheirloom exchange—→Disabled heirloom exchange when you don’t have any heirlooms
Prevents attempting to exchange heirlooms if none are present, avoiding unnecessary UI interactions.
- ≈📝Textstrings—→Fixes for various strings
Corrections and improvements to in-game text strings for clarity.
- ≈✨Newlocalization—→Localization added for all new strings added in the Antiquarian Patch
New localization data added for strings introduced in the Antiquarian patch.
- ≈🛠QoLmouse issue
Linux beta includes a fix for the white mouse cursor issue.
Addressed white mouse issue in Linux Public Beta.
- ≈✂️RemovedMusketeerdata
Musketeer-related data has been removed from the beta build to prevent inclusion in this patch.
Musketeer data removed from beta build
- ≈🛠QoLsave data
Existing save data may no longer be compatible; starting a fresh run is likely advisable.
Players who have played a lot may need to start fresh due to Musketeer data removal
- ≈🛠QoLempty dungeons
An attempt was made to fix issues causing dungeons to appear empty.
Attempt to fix empty dungeons
- ≈🎯BehaviortakeAll click
Fix: Hitting take all after Antiquarian finds loot during Camping no longer selects the character underneath it.
- ≈🛠QoLsubtitles
Fixed subtitles that had extra lines in it (Wayne says…).
- ≈🐛Bug fixachievementAward—→Fixed it takes more than brawn... achievement being awarded without learning a new skill
Fixed an achievement unlocking erroneously without learning a new camping skill.
Bug fix for incorrect achievement grant.
- ≈🎯BehaviorquestProgress—→Darkest dungeon quests always progress town
Quests now consistently progress town status as expected.
Behavior/UX tweak to quest progression visibility.
- ≈🛠QoLUIPositioning—→Centering text, Text overlapping in Blacksmith
UI positioning tweaks to reduce text overlap in the Blacksmith screen and center text elements.
Quality of life/UI polish.
- ≈🐛Bug fixcontrol—→MAC: Fix for Control not working when trying to right click
Mac users now have right-click control functioning properly.
Platform-specific control fix.
- ≈🎯BehaviorRandom target logic—→Will not target corpses
Random target logic will not target corpses, ensuring no wasted targeting during encounters.
Patch prevents random targeting from selecting corpse targets.
- ≈🎯BehaviorQuest completion handling—→Resolve overstressed heroes before quest complete
Overstressed heroes are resolved before quest completion to prevent lingering penalties at the end of quests.
Overstressed heroes are resolved prior to quest completion.
- ≈🛠QoLLocalization—→Missing localization strings
Missing localization strings added or corrected to improve language coverage.
Adds or fixes missing localization entries.
- ≈🎯BehaviorRetreat / Teleport interaction—→Cannot retreat if teleported to a room
You can no longer retreat if you are teleported to a room, avoiding exploits during transitions.
Prevents retreat when the player is teleported into a room.
- ≈🎯BehaviorBattle entry through doors—→Cannot go into battle while going through a door
Transitioning through doors now prevents entering combat mid-transition to avoid mid-path fights.
Locks entry into combat while passing through a door.
- ≈🐛Bug fixAct outs / friendly skill—→Fixed problem with act outs during friendly skill removing actors that didn't act out by mistake
Fixed an issue where actors that did not act out could be removed while friendly skills were resolving.
Bugfix for actors removed incorrectly during act-outs.
- ≈•Otherdragging items—→Removed
Removed the ability to use items while dragging them to fix item interaction exploits.
- ≈🐛Bug fixcamping exploit—→Fixed
Fixed an exploit related to camping that could be abused to gain unintended advantages.
- ≈🐛Bug fixembark party crash—→Fixed
Fixed a crash when embarking a party if the previous raid consisted of only two heroes.
- ≈🐛Bug fixambush camping skills UI—→Fixed
Fixed ambush camping skills not showing all effects on the quest info panel after camp ends.
- ≈🐛Bug fixquest difficulty display—→Fixed
Fixed an error message showing up about difficulty during quest selection.
- ≈🐛Bug fixquest completion—→Fixed
Fixed quest not being completed bug.
- ≈🐛Bug fixprovisions sell-back—→Fixed
Fixed exploit related to sell-back provisions.