Radiant Mode introduces a lighter, faster-paced Darkest Dungeon experience with numerous quality-of-life, balance, and progression tweaks across all modes, plus new monsters and systems.
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◆Other changes31
- Radiant Mode
- Radiant Mode is a streamlined variant aimed at shorter campaigns without reducing monster difficulty.→Radiant
- Heroes returning to the Darkest Dungeon in Radiant Mode incur higher stress and are more prone to afflictions.→Significant stress and higher affliction risk when returning to Darkest Dungeon
- Random hunger checks are disabled in Radiant Mode to reduce downtime.→do not occur in Radiant Mode
- Provision costs are higher and the maximum stack size is smaller to balance Radiant provisioning.→cost increased and stack size decreased
- Stage Coach / Recruits
- Stage Coach gains an additional upgrade tier enabling Level 4 recruits.→New upgrade tier to Experienced Recruits (Lvl 4)
- Pool of friendly recruits altered to require lower early-game prerequisites.→Lvl 1 requires Lvl 1 Blacksmith and Guild
- Stagecoach can use a Deck-based system to influence recruit appearances and healer emphasis.→New Deck-based population system
- Gives a more even distribution of recruits and favors healers as party backbone.→New generation method for more even long-term distribution
- Option to disable the Deck-based system for players who prefer traditional RNG.→Can be toggled off in Options to preserve RNG vibe
- Costs for Upgraded Recruits are reduced to balance progression.→Reduced
- Town Events
- Town events occur more often to keep pacing lively in Radiant Mode.→Trigger more frequently to compensate for shorter playtime
- Town Event reward descriptions clarified to improve player understanding.→Clarified / improved descriptions in rewards
- Economy
- Gold rewards increased to improve mid/late-game viability under Radiant rules.→increased from 1500 to 1750 gold
- Gems drop more valuable as mission difficulty rises; stacking increased to 5 improves inventory efficiency.→rebalance; all gems stack to 5; values adjusted
- Antiquarian pricing adjusted to remain profitable amid economy tweaks.→Adjusted to align with economy changes
- Upgrade costs lowered to ease progression under Radiant Mode.→reduced costs for weapon and armor upgrades; reduced costs for final two skill upgrades
- Quirks / Trinkets
- If a party wipes, trinkets can be recovered via a new recovery quest.→new recovery quest; trinkets not lost on party wipes
- Post-retreat, trinkets cannot be recovered from fallen characters.→trinkets no longer recoverable from fallen characters after retreat
- Upgraded recruits start with a revised set of quirks to balance early gameplay.→Adjusted number of pos/neg quirks they start with
- Embark warnings for trinkets now use a percentage threshold for clarity.→percent-based warning; shown when low equipped items
- Raid/Combat Tuning
- Final battle has been tuned to present a bit more challenge, potentially requiring more strategic planning.→tuned for more challenge in Final Battle (Darkest/Stygian)
- Rarity of rare trinkets in Nomad Wagon stock increased to adjust long-term loot pacing.→rare trinkets are now rarer
- User Interface / Accessibility
- Save slots now show date and time for easier management across sessions.→Date/Time added to save slots
- Increased number of save slots to accommodate longer play in Radiant settings.→More save slots added
- General UI improvements and easier access to modding-related settings.→Various UI tweaks and additional settings exposed for modding
- MonstersBone Bearer:Four new monsters introduced to Champion-level content, expanding enemy variety.→Added to Champion level Dungeons
- 4k / DisplayNew display settings improve visual clarity on high-end systems.→Added 4k window resolutions; Subtitle location option
- Save/PerformanceStability fix addressing multi-monitor setup issues.→Fix for handling multiple monitors
- Radiant Patch MiscCosmetic and tooltip enhancements accompany numerous background changes.→Numerous tweaks including new art for missing curio states and border FX for trinkets
- General
- Beta access described for players to participate in Radiant testing.→Access via Betas tab and choose coming_in_hot
- Reminder to back up saves when participating in beta testing.→Backup your saves
subjects affected (12)
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Patch history
- →Darkest Dungeon Update - Build 26186Jul 29, 2025 · 12mo
No gameplay balance changes detected; patch focuses on bug fixes and modding/ Localization tweaks.
- →Darkest Dungeon - Coming_in_Hot BuildJun 25, 2025 · 14mo
Patch focuses on fixes and localization adjustments, with no gameplay balance changes.
- →Darkest Dungeon - Coming_in_hot Build 25807Mar 4, 2025 · 17mo
Small build update focusing on FMOD rollback and two gameplay/nuisance fixes in Butcher Circus and UI.
- →Darkest Dungeon - Coming_in_hot Build 25807Feb 19, 2025 · 18mo
No gameplay balance changes detected; patch focuses on stability, 64-bit client release, and miscellaneous fixes.
- →Darkest Dungeon - Steam coming_in_hot Build #25869Dec 12, 2024 · 20mo
Darkest Dungeon Steam hotfix branch update focusing on unifying binaries; includes known Ubuntu SNAP issue with Steam and two fixes.
- →Darkest Dungeon - Steam Build #25632Aug 31, 2020 · 72mo
This patch for Darkest Dungeon addresses multiple stability fixes and quality-of-life issues in The Butcher's Circus mode, including crash fixes, bot behavior improvements, and string fixes.
- →Steam Build # 25563 - Butcher’s Circus HotfixJun 18, 2020 · 75mo
Hotfix addressing stability, desyncs in Butcher’s Circus, and several crash-related issues, with ongoing investigation into post-DLC stuttering.
- →Steam Build # 25559 - Butcher’s Circus HotfixJun 10, 2020 · 75mo
A hotfix patch for Butcher’s Circus and modding improvements, plus a Steam beta branch for network stability and several Known Issues notes.
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