Houndmaster
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🔁ReworkHoundmasterscalingBug→Fixed
Fixes to scaling bugs where Houndmaster wasn't getting proper proc rates as he leveled up (whistle, debuffs).
- ▲📊NumericHoundmasterbase damage—→Increased
Houndmaster's base damage increased, improving overall damage output.
- ▲📊NumericHoundmaster/Hound's Rushaccuracy—→Increased
Houndmaster/Hound's Rush now has increased accuracy.
- ▲📊NumericHoundmaster/Hound's Rushmark bonus—→Increased
Increased mark bonus from Hound's Rush.
- ≈🔁ReworkHoundmaster/Hound's RushPROT debuff—→Moved into Whistle
PROT debuff moved from Rush into Whistle, altering how protection is applied.
- ▲📊NumericHoundmaster/WhistlePROT debuff—→Increased
Whistle's protection debuff increased in strength.
- ▲📊NumericHoundmaster/Whistlethie/debuff—→Increased
Whistle's debuff related to thievery mechanics increased.
- ▲📊NumericHoundmaster/Blackjackdmg—→Increased
Blackjack damage increased and Strong Stun added.
- ▼🎯BehaviorHoundmasterguard—→Cannot guard self
Houndmaster and Man-at-Arms cannot guard themselves.
- ▼🛠QoLBounty HunterCollect Bounty—→Slight tune down
Collect Bounty tuned down to account for HM's Mark synergy.
- ▲📊NumericArbalest/Blindfiredmg—→Increased
Blindfire damage improved.
- ▲✨NewArbalest/Flarepartywide—→Added Light
Flare now partywide with added Light.
- ▲📊NumericGrave Robberbase dmg—→Increased
Grave Robber base damage increased.
- ▲✨NewGrave Robber/Thrown DaggerBleed Resist debuff—→Added
Thrown Dagger adds a Bleed Resist debuff to boost team synergy.
- ▲📊NumericGrave Robber/Flashing Daggersdmg—→Increased
Flashing Daggers damage increased slightly.