JF
Jester Finale
SkillJester · Finale · Damage · Balance
2 patcheslast touched 111mo ago▲ +3
Power trajectory
Up = buffed, down = nerfedZoom into one ability:3 abilities tracked
Filter by change type:2 types in this subject
Patch history
- ▼📊NumericFinalebaseDamageHigh→Dramatically reduced
Finale's base damage reduced to prevent one-shotting without downsides.
- ▲📊NumericFinaleaccuracy—→greatly increased
Finale accuracy increased to improve reliability as a big finisher.
- ≈📊NumericFinalebattleLimit—→1
Battle limit of 1 introduced to limit spam and preserve balance.
- ≈✨NewFinalecrit—→Cannot crit
Finale cannot crit to prevent runaway damage.
- ▼📊NumericFinaledamage—→Reduced
Finale's damage output reduced to balance its power with setup time requirement.
- ≈📊NumericFinaleDEF debuff—→12 round DEF debuff
Finale applies a 12-round DEF debuff to reflect exhaustion after use.
- ▲✨NewDirk Stab / Inspiring Tune / Battle Balladdamage buff—→+20% stackable damage buff to Finale
Other Jester moves grant a 7-round +20% stackable damage buff to Finale.
- ▲📊NumericSolo Finaleaccuracy—→increased
Solo finale gains higher accuracy.
- ≈📊NumericSolo FinalebattleLimit—→2
Solo mode can use Finale twice before enforcing limit.
- ▲✨NewSolo Finaledamage buff—→+50% stackable damage buff to Finale
Solo mode provides a stronger 50% stackable damage buff to Finale.
- ▲✨NewFinalehitPower—→Increased
Jester's Finale hits harder, increasing its impact.