The Singularity
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixPod Interactionaura visibility
Fixed an issue where a white aura was shown when looking directly at a pod.
visual fix
- ≈🐛Bug fixTeleportmovement
Fixed an issue where The Singularity could become stuck when teleporting to a survivor who disconnected.
bugfix
- ▼📊NumericKid's Ball GloveOverclock duration25%→15%
Kid's Ball Glove now provides a smaller duration increase to Overclock, reducing the Killer's uptime.
Decreased duration of Overclock mode.
- ≈📊NumericForeign Plant FibresrarityRare→Very Rare
Foreign Plant Fibres rarity increased to Very Rare.
Rarity increased.
- ≈🔁ReworkCremated RemainseffectKiller Instinct→Blindness
Cremated Remains now applies Blindness instead of granting Killer Instinct, changing how the Killer tracks targets.
Changed status effect applied to Survivors.
- ≈📊NumericNanomachine GelrarityVery Rare→Rare
Nanomachine Gel rarity decreased to Rare.
Rarity decreased.
- ▼📊NumericNanomachine GelBroken duration40s→30s s
The Broken status effect from Nanomachine Gel is now shorter, allowing Survivors to heal sooner.
Reduced duration of Broken status.
- ≈📊NumericDenied Requisition FormrarityVery Rare→Ultra Rare
Denied Requisition Form rarity increased to Ultra Rare.
Rarity increased.
- ≈📊NumericSoma Family PhotorarityUltra Rare→Very Rare
Soma Family Photo rarity decreased to Very Rare.
Rarity decreased.
- ▼📊NumericSoma Family PhotoOverclock reduction-50%→-20%
Soma Family Photo now provides a significantly smaller reduction to Overclock Mode, making the mode less efficient.
Reduced the effectiveness of the reduction.
- ▲🔁ReworkIridescent Crystal Shardaura reveal triggerwithin zone→within 6m m
Iridescent Crystal Shard now reveals Survivors within 6m of a Biopod upon its creation, providing more immediate intel.
Changed trigger from zone-based to proximity-based upon creation.
- ▼📊NumericEMP Crates per map5→4
Reduced the number of EMP crates available per map, making it harder for survivors to disable Biopods.
numeric
- ▼📊NumericEMPGeneration time90→100 s
Increased the time it takes for an EMP to generate, slowing down the survivors' ability to counter Biopods.
numeric
- ▼📊NumericEMPCharging movement speed—→-10%
Survivors are now slowed by 10% while charging an EMP, making them more vulnerable during the process.
numeric
- ▼📊NumericEMPCharge time2.0→2.5 s
Increased the time required to charge an EMP, increasing the risk of being caught by the Killer.
numeric
- ▼📊NumericEMPPod disabling duration60→45 s
Decreased the duration that a Biopod remains disabled after an EMP, increasing the Killer's uptime.
numeric
- ▲📊NumericAssimilationScore points200→250
Increased score points for Assimilation to reward the player more for using the ability.
numeric
- ▲📊NumericTeleportationScore points200→250
Increased score points for Teleportation to reward the player more for using the ability.
numeric
- ▼🎯BehaviorSlipstream TeleportTargeting
Fixed a bug where looking away after a Lock On allowed teleporting to a different Survivor.
behavior
- ≈🐛Bug fixBiopodAura visibility
Fixed an issue where Perk and Add-on Auras were visible while controlling a Biopod.
bugfix