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The Xenomorph

ChampionKiller · Stealth · Tail · Mobility
4 patcheslast touched 1w ago▲ +1

Power trajectory

Up = buffed, down = nerfed
-10+1Sep 5, 2023May 12, 2026Sep 5, 2023 — Update 7.2.1 | Bugfix Patch +0 / -1 (cum -1)Sep 13, 2023 — Update 7.2.2 | Bugfix Patch +2 / -1 (cum 0)May 6, 2024 — 7.7.1 | Bugfix Patch +1 / -0 (cum +1)May 12, 2026 — 9.6.2 | Bugfix Patch +0 / -0 (cum +1)
Zoom into one ability:6 abilities tracked
Filter by change type:4 types in this subject

Patch history

  1. May 12, 2026·9.6.2 | Bugfix Patch
    • 🐛Bug fixTunnelfootstep VFX

      Fixed missing Survivor footstep VFX when they are above the Xenomorph Tunnel.

      Visual fix.

    • 🐛Bug fixControl Stationaura visibility

      Fixed a missing aura between the Control Station and Exit.

      Visual fix.

  2. May 6, 2024·7.7.1 | Bugfix Patch+1
    • 🐛Bug fixTail Attackhit registrationFailSuccess

      Fixed an issue where the tail attack could not hit Survivors while they were placing a turret.

      Fixed interaction with turret placement.

  3. Sep 13, 2023·Update 7.2.2 | Bugfix Patch+2-1
    • 🎯BehaviorRemote Flame Turretplacement logic

      Remote Flame Turret placement logic has been reviewed to allow for more flexibility during deployment.

      behavior

    • 📊NumericTail Attackmovement speed21.2 m/s

      Movement speed after a missed or obstructed Tail Attack has been reduced, increasing the penalty for missing.

      numeric

    • 🐛Bug fixcrow visibility

      Fixed an issue where The Xenomorph could see Idle Crows when exiting a tunnel.

      bugfix

    • 🐛Bug fixinvisibility

      Fixed a bug that allowed The Xenomorph to remain invisible indefinitely during a trial.

      bugfix

    • 🐛Bug fixRemote Flame Turretdestruction

      The Xenomorph can now correctly destroy turrets that are in the malfunctioned state.

      bugfix

    • 🐛Bug fixTail Attackmovement speed

      Fixed an issue where regular movement speed was incorrectly maintained after downing a survivor with a Tail Attack.

      bugfix

    • 🐛Bug fixtunneling

      Fixed rare issues where The Xenomorph could become stuck in tunnels or fall through the ground.

      bugfix

    • 🐛Bug fixTunnelanimation

      Removed animation stutter when entering tunnels for smoother movement.

      Fixed stutter

    • 🎯BehaviorTail AttacktargetingAvailableUnavailable

      The Xenomorph can no longer use Tail Attack against Survivors escaping through the Exit Gate.

      Exit gate restriction

    • 🐛Bug fixTunnelvisibilityVisibleHidden

      Fixed an issue where the Xenomorph could see Generators, Lockers, and Survivors during tunnel transitions.

      Fixed vision leak

    • 🎨VisualCrawler ModevisualsMissingVisible

      Fixed a bug where the tail was missing while in Crawler Mode.

      Fixed model