A bugfix patch focusing on character interactions, perk corrections, and extensive map collision fixes, alongside a modification to the Ultimate Weapon perk.
Images © Dead by Daylight via Steam
▲Buffs3
- Ultimate WeaponScreams and position reveals are now triggered by the locker's location rather than the Killer's, providing more consistent area denial.Killer position→32m from locker m
- VictorFixed an issue that caused Victor to be unable to move after switching to him while a Bot was crushing him.Frozen→Mobile
- The XenomorphTail Attack:Fixed an issue where the tail attack could not hit Survivors while they were placing a turret.Fail→Success
▼Nerfs4
- Victor
- Recall:Fixed an issue where Victor could be recalled sooner than the intended 30 seconds after latching onto a Survivor.<30s→30s s
- Latch:Victor can no longer latch onto Survivors who have the Endurance status effect.All→No Endurance
- The NurseFixed an issue where The Nurse was not being affected by pallet stuns.Immune→Vulnerable
- Potential EnergyToolboxes now properly lose charge when used to charge the Potential Energy perk.No loss→Loss
✚Bug fixes1
- General MapsFixed numerous map-specific issues including rubber-banding in Hawkins Lab, pallet spawns in Shattered Square, and trap placement in Greenville Square.
◆Other changes1
- VictorPounce:Victor now glows red after downing an injured Survivor with a Pounce, correctly signaling that he can be Crushed.→Glows Red
subjects affected (6)
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Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 1mo+4−2→
- 9.6.1 | Bugfix PatchMay 5, 2026 · 2mo+2−4→
- 9.4.2 | Bugfix PatchFeb 10, 2026 · 4mo+26−3→
- 9.4.1 | Bugfix PatchFeb 3, 2026 · 5mo+2−3→
- 9.3.2 | Bugfix PatchDec 9, 2025 · 7mo+8−1→
- 9.2.3 | Bugfix PatchOct 21, 2025 · 8mo+11−2→
- 9.2.2 | Bugfix PatchOct 7, 2025 · 9mo+2−8→
- 9.2.1 | Bugfix PatchSep 30, 2025 · 9mo+4−5→
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