Update 7.2.2 is a bugfix patch primarily focusing on stability and interaction fixes for The Xenomorph, along with various perk and map corrections.
Images © Dead by Daylight via Steam
▲Buffs3
- The Xenomorph
- Remote Flame Turret:Remote Flame Turret placement logic has been reviewed to allow for more flexibility during deployment.
- Remote Flame Turret:The Xenomorph can now correctly destroy turrets that are in the malfunctioned state.
- AdrenalineAdrenaline now correctly grants a bonus health state after self-unhooking, restoring intended functionality.
▼Nerfs1
- The XenomorphTail Attack:Movement speed after a missed or obstructed Tail Attack has been reduced, increasing the penalty for missing.2→1.2 m/s
✚Bug fixes6
- The Xenomorph
- Fixed an issue where The Xenomorph could see Idle Crows when exiting a tunnel.
- Fixed a bug that allowed The Xenomorph to remain invisible indefinitely during a trial.
- Tail Attack:Fixed an issue where regular movement speed was incorrectly maintained after downing a survivor with a Tail Attack.
- Fixed rare issues where The Xenomorph could become stuck in tunnels or fall through the ground.
- Nostromo Wreckage
- Fixed one-sided collisions on the map to improve movement consistency.
- Spark bursts are no longer silent, providing better audio cues.silent→audible
◆Other changes1
- Chemical TrapAdded a VFX for when the Chemical Trap disappears on its own for better clarity.→Added
subjects affected (4)
tap to see balance history
Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 1w+4−2→
- 9.6.1 | Bugfix PatchMay 5, 2026 · 2w+2−4→
- 9.4.2 | Bugfix PatchFeb 10, 2026 · 3mo+26−3→
- 9.4.1 | Bugfix PatchFeb 3, 2026 · 3mo+2−3→
- 9.3.2 | Bugfix PatchDec 9, 2025 · 5mo+8−1→
- 9.2.3 | Bugfix PatchOct 21, 2025 · 7mo+11−2→
- 9.2.2 | Bugfix PatchOct 7, 2025 · 7mo+2−8→
- 9.2.1 | Bugfix PatchSep 30, 2025 · 7mo+4−5→
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