Fixes & Notes
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixframe throttling on TVs/monitors >60Hz (PS5/Xbox)
Corrects frame rate throttling on 60Hz-plus displays across consoles to restore smooth performance.
Frames throttling issue addressed for high-refresh displays.
- ≈🐛Bug fixbot spawning crash
Resolves a crash when bots spawn, improving stability.
Fixed a crash related to bot spawning.
- ≈🐛Bug fixgame browser scrolling
Public lobby browser scroll issue fixed for easier navigation.
Fixed an issue where the game browser could not be scrolled.
- ≈🐛Bug fixCarrier Turret / door interaction
Softlock prevented by turrets stuck on doors is resolved.
Fixed a softlock when a Carrier Turret was stuck on a door.
- ≈🐛Bug fixUniform Chaos IV exit
Fixes a progression blocker in Uniform Chaos IV room spawns.
Fixed issue where you could not exit Uniform Chaos IV due to another room spawning.
- ≈🐛Bug fixbonus room platforms
Ensures platform mechanics synchronize correctly for joining players.
Fixed issue where moving platforms in bonus rooms would server correct joining clients.
- ≈🐛Bug fixIntelligent weapon mod
Weapon mod now behaves correctly without permanent Smart Bullets effect.
Fixed issue where intelligent weapon mod granted Smart Bullets forever.
- ≈🐛Bug fixrevive in co-op
Revive functionality in co-op false safe room restored.
Fixed issue where players could not revive in co-op in the false safe room.
- ≈🐛Bug fixbonuses pit / bottom of bonus rooms
Players no longer get stuck at pit bottoms in bonus rooms.
Fixed issue where players could get stuck at the bottom of bonus room pits.
- ≈🐛Bug fixShadow Watcher's Radial Wave visibility for joining players
Joining players now clearly see the Shadow Watcher's Radial Wave cue.
Fixed issue where the Radial Wave attack was not visible to joining co-op players.
- ≈🐛Bug fixenemy mine blast vs Dome Shield
Mine blasts properly blocked by Dome Shield as intended.
Fixed issue where mine blast attacks could go through the Dome Shield.
- ≈🐛Bug fixdesync on throwable objects
Thrown objects desync issue resolved for joining players.
Fixed desync when thrown by joining clients (barrels, etc.).
- ≈🐛Bug fixForge VFX
Forge visual effects now only appear when appropriate.
Fixed Forge VFX activating when it shouldn't.
- ≈🐛Bug fixCrossbow reticle VFX
Crossbow reticle visuals remain consistent after weapon swaps.
Fixed Crossbow reticle VFX disappearing when swapping weapons.
- ≈🐛Bug fixactive perk widget
Active perk UI now correctly scales and spaces elements.
Fixed stretching and spacing of the active perk display (items, super items, synergies, weapon mods).
- ≈🐛Bug fixweapon mod icons
Weapon mod icons now hide properly when switching weapons.
Fixed icons not hiding after weapon swap.
- ≈🐛Bug fixsynergies with locked perks
Reduces incorrect UI hints by not showing unavailable synergies as available.
Fixed synergies that required locked perks from showing as available.
- ≈🐛Bug fixpipe collision
Gameplay-blocking pipe collision corrected.
Fixed a pipe collision that would abruptly stop players.
- ≈🐛Bug fixabandon match button in prologue
Abandon option becomes available in prologue as intended.
Fixed issue where abandon match button was not visible in prologue mission.
- ≈🐛Bug fixoffline hint text visibility
Offline hint text now hides correctly when online.
Fixed offline hint text not hiding when session type switched to online.
- ≈🐛Bug fixmission select screen - unavailable missions
Mission unavailable state now accurately shown in mission select.
Fixed display when a locked mission not supported by preferred difficulty is selected.
- ≈🐛Bug fixloading screen text
Loading screen text now reflects actual location (Apophis or Earth).
Fixed loading screen always saying 'Docking with colony ship...' for certain locations.