Patch 1.1.9.0 focuses on performance improvements, bug fixes, and quality-of-life changes across game systems, with several targeted adjustments to bots, avatars, and browser features.
✚Bug fixes22
- Fixes & Notes
- Corrects frame rate throttling on 60Hz-plus displays across consoles to restore smooth performance.
- Resolves a crash when bots spawn, improving stability.
- Public lobby browser scroll issue fixed for easier navigation.
- Softlock prevented by turrets stuck on doors is resolved.
- Fixes a progression blocker in Uniform Chaos IV room spawns.
- Ensures platform mechanics synchronize correctly for joining players.
- Weapon mod now behaves correctly without permanent Smart Bullets effect.
- Revive functionality in co-op false safe room restored.
- Players no longer get stuck at pit bottoms in bonus rooms.
- Joining players now clearly see the Shadow Watcher's Radial Wave cue.
- Mine blasts properly blocked by Dome Shield as intended.
- Thrown objects desync issue resolved for joining players.
- Forge visual effects now only appear when appropriate.
- Crossbow reticle visuals remain consistent after weapon swaps.
- Active perk UI now correctly scales and spaces elements.
- Weapon mod icons now hide properly when switching weapons.
- Reduces incorrect UI hints by not showing unavailable synergies as available.
- Gameplay-blocking pipe collision corrected.
- Abandon option becomes available in prologue as intended.
- Offline hint text now hides correctly when online.
- Mission unavailable state now accurately shown in mission select.
- Loading screen text now reflects actual location (Apophis or Earth).
◆Other changes5
- Game Browser
- Co-op lobby ping metric removed to lessen host resource usage and smooth co-op lobbies.
- Clarifies the reason for removal of the ping metric in the co-op lobby browser to improve host performance.
- Lost to the Void AvatarLost to the Void avatar remains unlocked for all players, resolving accidental locked state after early access.
- Vassal (Bot) - Enemy Bot
- Vassal:Weakpoint becomes exposed slightly later, affecting targeting windows.1.5s→1.9s s
- Vassal:Weakpoint exposure window shortened, altering when players can aim for critical hits.7s→5s s
subjects affected (4)
tap to see balance history
Patch history
- →Additional Fixes Based on Player FeedbackJun 3, 2026 · 2mo
Stability fixes and input issue fix for Switch mouse mode in Deadzone: Rogue (Version 1.4.2.0).
- →Several New Fixes Based on Player FeedbackMay 14, 2026 · 3mo
Patch 1.4.1.0 focuses on bug fixes from player feedback, with minor platform-availability update.
- Steam DLC Fix + First Round of Performance and Bug FixesMar 24, 2026 · 5mo
Patch 1.3.0.0 focuses on Steam DLC unlocks, a boss spawn fix, and initial general crash/performance improvements with ongoing work for stability.
+1→ - Bug Fix Patch - Radiation Element and MoreJan 15, 2026 · 7mo
Minor balance and quality-of-life fixes across Deadzone: Rogue, including Radiation adjustments, cutscene skip, UI fixes, and various bug fixes.
+9→ - Released Several New Fixes Based on Player FeedbackDec 23, 2025 · 8mo
Patch 1.1.13.0 introduces several fixes and a temporary removal of Ice Guardian's freeze attack to address crashes, plus quality-of-life corrections.
−1→ - Fixes Based on Feedback + PreparationDec 4, 2025 · 8mo
Minor quality-of-life fixes: owner-only drops, PS5 auto shoot option, and a bugfix for Iridescent Channeling damage after debuff ended.
−1→ - →More Fixes Based on FeedbackSep 2, 2025 · 12mo
This patch focuses on various fixes and quality-of-life improvements based on player feedback, addressing UI, timers, stealth interactions, and animation/SFX desync.
- →Improved User Interface, Gamepad Support, Color Correction, FixesAug 21, 2025 · 12mo
General quality of life improvements and bugfixes across missions, UI, gamepad support, color correction, and numerous fixes.
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