General Difficulty
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊Numericspawn frequency—→Lowered
Reduced the frequency of random enemy waves to prevent overwhelming the players.
Longer time between random enemy spawns for all difficulties.
- ▲📊Numericencounter size—→Reduced
Caves now feature smaller enemy groups, reducing sudden spikes in difficulty.
Enemy encounters in caves reduced in size.
- ▲📊Numericmission intensity—→Lowered
Salvage and Point Extraction missions are slightly less hectic.
Less enemy spawning during Salvage and Point Extraction.
- ▲📊NumericNitra spawn rate—→Increased
Increased Nitra availability in Egghunt missions to improve reward scaling.
More Nitra spawning in Egghunt missions.
- ≈🔁Reworkspawn logic
Overhauled spawn logic for more precise wave balancing and introduced themed enemy mixes per mission.
Rework
- ▼📊Numericfirst wave timer—→Faster s
The time before the first wave appears now scales with difficulty; higher difficulty means faster arrivals.
Scaling
- ▼📊Numericenemy stats—→Increased
Attack speed, projectile speed, and movement speed of enemies are increased on highest difficulties.
Scaling
- ▼📊Numericenvironmental damage—→Increased
Players take more damage from environmental hazards on higher difficulties.
Scaling
- ≈🐛Bug fixplayer scaling3-player→4-player
Fixed a bug where 4-player games were as easy as 3-player games; difficulty now scales correctly for 4 players.
Bugfix