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Deep Rock Galactic
Deep Rock Galactic
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Ghost Ship Games · Coffee Stain Publishing·$29.99
Feb 6, 2019 · 90mo ago

UPDATE 21: GOING LETHAL

AI summary1mo

Update 21 introduces the 'Lethal' difficulty, new enemies, a weapon mastery/skin system, and significant weapon balancing and engine updates.

Images © Deep Rock Galactic via Steam

Buffs13

  • Plasma Charger
    • Bouncy Projectiles:Bouncy projectiles now also bounce off enemies.EnvironmentEnemies
    • Normal Shot:Increased the damage of the normal shot.Increased
  • Lead Storm Powered Minigun
    • Increased the base total ammunition.Increased
    • Oversized Drum:Increased the value of the Oversized Drum mod.Increased
    • Hot Bullets:Hot Bullets mod now activates earlier in the firing cycle.Earlier
    • Cold As The Grave:Now reduces heat by a certain amount per kill instead of resetting to a set value.Set ValuePer Kill
  • Cryo CannonIncreased total ammunition.Increased
  • CRSPR Flamethrower
    • Increased base damage.Increased
    • Increased the effectiveness of the direct damage and direct burn upgrades.Increased
  • General UI
    • Health bars now appear above enemies when aimed at and show damage numbers per shot.Center screenOver enemy
    • The Space Rig mission readout bar has been graphically overhauled and provides more information.Updated
  • System
    • Updated Unreal Engine to 4.21, resolving many GPU crashes.4.194.21
    • Hosts can now enable an option to prevent late-joining players from picking a class already in the team.AllowedPreventable

Nerfs11

  • General Difficulty
    • The time before the first wave appears now scales with difficulty; higher difficulty means faster arrivals.Faster s
    • Attack speed, projectile speed, and movement speed of enemies are increased on highest difficulties.Increased
    • Players take more damage from environmental hazards on higher difficulties.Increased
  • Plasma Charger
    • Flying Nightmare:Flying Nightmare damage no longer stacks with direct hit damage.StacksNo Stack
    • Charged Shot:The base area of effect for the Charged Shot has been reduced.LargeReduced
    • Plasma Charger and other projectile weapons no longer ignore armor and must now break it.IgnoreBreak
  • Cryo Cannon
    • Sticky Ice:Reduced the cold effect of Sticky Ice.Reduced
    • Reduced the base freezing power.Reduced
  • CRSPR Flamethrower
    • Decreased base rate of fire.Decreased
    • Decreased base tank capacity and capacity upgrades.Decreased
    • Sticky Flames:Decreased base sticky flames duration and its upgrades.Decreased s

Bug fixes1

  • General DifficultyFixed a bug where 4-player games were as easy as 3-player games; difficulty now scales correctly for 4 players.3-player4-player

Other changes5

  • BET-CIntroduced the BET-C Battle M.U.L.E., an infected robot with an auto-turret and grenade launcher that can be reclaimed by hammering it.Added
  • Q’ronar ShellbackIntroduced the Q’ronar Shellback, a fast-moving armored creature found in Radioactive and Salty regions.Added
  • Naedocyte ShockerIntroduced the Naedocyte Shocker, a flying jellyfish-like creature that attacks with electrical shocks.Added
  • Lethal DifficultyAdded a new 'Lethal' difficulty setting for extreme challenges.Added
  • General DifficultyOverhauled spawn logic for more precise wave balancing and introduced themed enemy mixes per mission.

subjects affected (11)

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How did this patch land?
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official notes
Deep Rock Galactic · Feb 6, 2019

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Patch history

see all 162

  1. PATCH NOTES - S06.04Mar 2, 2026 · 4mo

    A focused update addressing Pitjaws behavior, lift pod collision/positioning, and various spawning and visual bugs.

    +1
  2. Patch Notes: HOTFIX S06.03.1Feb 12, 2026 · 5mo

    A small hotfix addressing server browser functionality, mission naming, and a specific interaction between the Breach Cutter and Bone Collectors.

    +1
  3. PATCH NOTES - S06.03Feb 11, 2026 · 5mo

    A small update focusing on Season 6 warnings, resinite visibility, and reward adjustments.

    +2
  4. PATCH NOTES - S06.02Feb 4, 2026 · 5mo

    A stability and balance patch focusing on enemy spawn logic, Pit Jaw behavior, and economy adjustments for gold and season rewards.

    +14
  5. PATCH NOTES - S06.01Jan 30, 2026 · 5mo

    Season 6's first patch focuses on balancing enemy spawn rates, adjusting XP and event rewards, and implementing various visual polish fixes.

    +21
  6. PATCH NOTES - S05.11Oct 23, 2025 · 9mo

    A small maintenance patch focusing on profanity filter fixes and photo-sensitivity accessibility options.

  7. Patch Notes: HOTFIX S05.10.2Jul 14, 2025 · 12mo

    A hotfix addressing mod stability and adding a refresh button to the modding menu.

    +2
  8. PATCH NOTES - S05.10.1Jul 2, 2025 · 12mo

    A small hotfix focusing on stability and usability improvements for the mod browser and mod list population.

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