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Modding System

GeneralUI · System · Mods · Performance · Stability
5 patcheslast touched 11mo ago▲ +9

Power trajectory

Up = buffed, down = nerfed
0+9Oct 7, 2021Jul 14, 2025Oct 7, 2021 — MODDING SUPPORT - Patch 1 +4 / -0 (cum +4)Oct 8, 2021 — MODDING SUPPORT - Hotfix 1.2 +0 / -0 (cum +4)Jan 10, 2023 — Season 03: PATCH 11 (build 81614 - 10/01/2023) +2 / -0 (cum +6)Jul 1, 2025 — PATCH NOTES - S05.10 +1 / -0 (cum +7)Jul 14, 2025 — Patch Notes: HOTFIX S05.10.2 +2 / -0 (cum +9)
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Filter by change type:6 types in this subject

Patch history

    • 🐛Bug fixmod persistence

      Fixed an issue where mods would be disabled after reloading the game, removing the need to manually re-enable them on every launch.

      Fixed mods disabling on reload

    • NewModding MenuRefresh ButtonAdded

      Added a Refresh button to the modding menu to help resolve connection issues between the game and mod.io.

      Added refresh functionality

  1. Jul 1, 2025·PATCH NOTES - S05.10+1
    • 🔁Reworkmenu locationSpacerigInfo Screen

      Mod management has been moved to the game start info screen to prevent errors caused by hot-loading mods.

      Moved to reduce hot-loading errors

    • Newmod browserAdded

      Added an in-game mod browser and the option to use an external browser for easier mod discovery.

      New Mod.io API integration

    • 📊Numericframe time impact3ms0.5ms ms

      Greatly reduced modding plugin performance impact in solo lobbies, significantly improving frame stability.

      Performance improvement for solo lobbies

    • 📊Numericframe time impact3ms0ms ms

      Removed modding plugin performance impact entirely for missions and multiplayer lobbies.

      Performance improvement for multiplayer

    • ✂️Removedmenu accessAvailableRemoved

      Modding menu can no longer be inspected during missions or in multiplayer to ensure performance stability.

      Trade-off for performance

    • 🐛Bug fixApproved mod sync

      Fixed a synchronization issue where Approved mods would fail to disable when joining a host who had uninstalled the mod.

      Fixed bug where Approved mods didn't disable on join if Host uninstalled them.

    • 🐛Bug fixdependency checkbox

      Resolved a crash that occurred when interacting with mod dependency checkboxes.

      Fixed crash when enabling a mod that is a dependency for another mod.

    • 🎯Behaviorversion check

      Mods not packaged for the current game version are now disabled on launch to prevent crashes, with warnings provided to players.

      behavior

    • NewModding MenucontrolsAdded

      Added 'Enable/Disable All' functionality and a Cancel button to the Modding Menu for better management.

      quality

    • 🎯BehaviorDependenciesautomationAutomatic

      Mods with missing dependencies are now automatically disabled, with a tooltip explaining why in the menu.

      behavior

    • 🎯BehaviorJoin Processstability

      Disabled the ability to cancel joining while downloading mods to prevent file corruption.

      behavior

    • 🐛Bug fixDependencieslogic

      Fixed a bug where dependencies did not enable or disable properly when joining or leaving games.

      bugfix

Modding System balance history — Deep Rock Galactic · PatchDiff