Modding System
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixmod persistence
Fixed an issue where mods would be disabled after reloading the game, removing the need to manually re-enable them on every launch.
Fixed mods disabling on reload
- ▲✨NewModding MenuRefresh Button—→Added
Added a Refresh button to the modding menu to help resolve connection issues between the game and mod.io.
Added refresh functionality
- ≈🔁Reworkmenu locationSpacerig→Info Screen
Mod management has been moved to the game start info screen to prevent errors caused by hot-loading mods.
Moved to reduce hot-loading errors
- ▲✨Newmod browser—→Added
Added an in-game mod browser and the option to use an external browser for easier mod discovery.
New Mod.io API integration
- ▲📊Numericframe time impact3ms→0.5ms ms
Greatly reduced modding plugin performance impact in solo lobbies, significantly improving frame stability.
Performance improvement for solo lobbies
- ▲📊Numericframe time impact3ms→0ms ms
Removed modding plugin performance impact entirely for missions and multiplayer lobbies.
Performance improvement for multiplayer
- ≈✂️Removedmenu accessAvailable→Removed
Modding menu can no longer be inspected during missions or in multiplayer to ensure performance stability.
Trade-off for performance
- ≈🐛Bug fixApproved mod sync
Fixed a synchronization issue where Approved mods would fail to disable when joining a host who had uninstalled the mod.
Fixed bug where Approved mods didn't disable on join if Host uninstalled them.
- ≈🐛Bug fixdependency checkbox
Resolved a crash that occurred when interacting with mod dependency checkboxes.
Fixed crash when enabling a mod that is a dependency for another mod.
- ≈🎯Behaviorversion check
Mods not packaged for the current game version are now disabled on launch to prevent crashes, with warnings provided to players.
behavior
- ▲✨NewModding Menucontrols—→Added
Added 'Enable/Disable All' functionality and a Cancel button to the Modding Menu for better management.
quality
- ▲🎯BehaviorDependenciesautomation—→Automatic
Mods with missing dependencies are now automatically disabled, with a tooltip explaining why in the menu.
behavior
- ▲🎯BehaviorJoin Processstability
Disabled the ability to cancel joining while downloading mods to prevent file corruption.
behavior
- ▲🐛Bug fixDependencieslogic
Fixed a bug where dependencies did not enable or disable properly when joining or leaving games.
bugfix