A hotfix addressing mod stability and adding a refresh button to the modding menu.
Images © Deep Rock Galactic via Steam
▲Buffs2
- Modding System
- Fixed an issue where mods would be disabled after reloading the game, removing the need to manually re-enable them on every launch.
- Modding Menu:Added a Refresh button to the modding menu to help resolve connection issues between the game and mod.io.→Added
subjects affected (1)
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Patch history
- PATCH NOTES - S06.04Mar 2, 2026 · 6mo
A focused update addressing Pitjaws behavior, lift pod collision/positioning, and various spawning and visual bugs.
+1→ - Patch Notes: HOTFIX S06.03.1Feb 12, 2026 · 6mo
A small hotfix addressing server browser functionality, mission naming, and a specific interaction between the Breach Cutter and Bone Collectors.
+1→ - PATCH NOTES - S06.03Feb 11, 2026 · 6mo
A small update focusing on Season 6 warnings, resinite visibility, and reward adjustments.
+2→ - PATCH NOTES - S06.02Feb 4, 2026 · 6mo
A stability and balance patch focusing on enemy spawn logic, Pit Jaw behavior, and economy adjustments for gold and season rewards.
+1−4→ - PATCH NOTES - S06.01Jan 30, 2026 · 7mo
Season 6's first patch focuses on balancing enemy spawn rates, adjusting XP and event rewards, and implementing various visual polish fixes.
+2−1→ - →PATCH NOTES - S05.11Oct 23, 2025 · 10mo
A small maintenance patch focusing on profanity filter fixes and photo-sensitivity accessibility options.
- →PATCH NOTES - S05.10.1Jul 2, 2025 · 14mo
A small hotfix focusing on stability and usability improvements for the mod browser and mod list population.
- PATCH NOTES - S05.10Jul 1, 2025 · 14mo
This update focuses on modding infrastructure improvements, including a new in-game mod browser and updated API, alongside minor enemy behavior and visibility fixes.
+2→
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