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VR Controls

GeneralVR · Controls · UX · Movement · Oculus · WMR · Rift
3 patcheslast touched 75mo ago▲ +6

Power trajectory

Up = buffed, down = nerfed
0+6Jan 30, 2019May 21, 2020Jan 30, 2019 — Build #49 - Derail fixes, respawn button, cleared trees/rocks, Oculus SDK & more +3 / -0 (cum +3)Feb 15, 2019 — Build #56 - Steamer improvements, CPU optimization and more! +1 / -0 (cum +4)May 21, 2020 — Overhauled Changelog - Build #80 +2 / -0 (cum +6)
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Patch history

    • 🎯BehaviorLocomotiondefault typeSmooth

      Smooth locomotion is now the default movement type for VR players.

      Configurable in settings.

    • 🎯BehaviorItem HandlingstickinessAdded

      Improved VR item handling, allowing players to move and turn while holding items.

      Items can now stick to the hand.

    • NewOculus Quest SupportAdded

      Added official support for Oculus Quest via Link.

      Supported via Link.

    • 🐛Bug fixLeaningpositioningTeleportingFixed

      Fixed a bug where leaning on a moving train in VR caused the player to be teleported around.

      Mechanic

    • 🛠QoLWMR ControllersmappingImproved

      Initial iteration of improved controller mapping for Windows Mixed Reality users.

      quality

    • 🐛Bug fixRift JoysticksresponsivenessDifficultFixed

      Fixed an issue where Rift joysticks were difficult to flick when using SteamVR.

      bugfix

    • NewOculus SDKperformanceImproved

      Added Oculus SDK as a launch option on Steam, providing better performance for Rift users compared to SteamVR.

      new