VR Controls
GeneralVR · Controls · UX · Movement · Oculus · WMR · Rift
3 patcheslast touched 75mo ago▲ +6
Power trajectory
Up = buffed, down = nerfedZoom into one ability:7 abilities tracked
Filter by change type:4 types in this subject
Patch history
- ≈🎯BehaviorLocomotiondefault type—→Smooth
Smooth locomotion is now the default movement type for VR players.
Configurable in settings.
- ▲🎯BehaviorItem Handlingstickiness—→Added
Improved VR item handling, allowing players to move and turn while holding items.
Items can now stick to the hand.
- ▲✨NewOculus Quest Support—→Added
Added official support for Oculus Quest via Link.
Supported via Link.
- ▲🐛Bug fixLeaningpositioningTeleporting→Fixed
Fixed a bug where leaning on a moving train in VR caused the player to be teleported around.
Mechanic
- ▲🛠QoLWMR Controllersmapping—→Improved
Initial iteration of improved controller mapping for Windows Mixed Reality users.
quality
- ▲🐛Bug fixRift JoysticksresponsivenessDifficult→Fixed
Fixed an issue where Rift joysticks were difficult to flick when using SteamVR.
bugfix
- ▲✨NewOculus SDKperformance—→Improved
Added Oculus SDK as a launch option on Steam, providing better performance for Rift users compared to SteamVR.
new